Call Number (LC) Title Results
ED562198 "Visual Selves" : Construction Science Students' Perceptions about Their Abilities to Represent Spatial Related Problems Internally and Externally / 1
ED562199 Student-Driven Classroom Technologies : Transmedia Navigation and Tranformative Communications / 1
ED562200 Educational Affordances That Support Development of Innovative Thinking Skills in Large Classes / 1
ED562201 Technology and Curriculum Standards : How Well Do Internet-Based Learning Games Support Common Core Standards for Mathematics? / 1
ED562203 Facing the Challenge : Developing an Instructional Plan for Portuguese as Foreign Language in Brazil Based on Multiliteracy / 1
ED562206 Reflection Paper on a Ubiquitous English Vocabulary Learning System : Evidence of Active/Passive Attitude vs. Usefulness/Ease-of-Use / 1
ED562207 English Proficiency and Participation in Online Discussion for Learning / 1
ED562208 Perceived Affordances of a Technology-Enhanced Active Learning Classroom in Promoting Collaborative Problem Solving / 1
ED562209 Tablets in the Classroom : Improvisational Rhythms and Change through Bricolage / 1
ED562210 iPads in Inclusive Classrooms : Ecologies of Learning / 1
ED562212 Students' Usage of Facebook for Academic Purposes : A Case Study of Public and Private Universities in Thailand / 1
ED562213 Transforming Education in a Primary School : A Case Study / 1
ED562215 Working Memory Intervention : A Reading Comprehension Approach / 1
ED562217 Persistence of Cognitive Constructs Fostered by Hands-On Science Activities in Middle School Students / 1
ED562218 Student and Teacher Use of Technology at the University Level / 1
ED562222 Using Generic and Context-Specific Scaffolding to Support Authentic Science Inquiry / 1
ED562224 Students' Facebook Usage and Academic Achievement : A Case Study of Private University in Thailand / 1
ED562232 Measuring Problem Solving Skills in "Portal 2" / 1
ED562233 An Alternative Approach to Test Analysis and Interpretation / 1
ED562234 Some Psychometric and Design Implications of Game-Based Learning Analytics / 1