Call Number (LC) | Title | Results |
---|---|---|
GV1469.27 .D55 2008 | Digital culture, play, and identity : a World of Warcraft reader / | 1 |
GV1469.27 .D55 2008eb | Digital culture, play, and identity : a World of Warcraft reader / | 1 |
GV1469.27 M37 2003eb | EverQuest companion : the inside lore of a gameworld / | 1 |
GV1469.27 .X9 2012eb | EVE online : ISK strategy guide / | 1 |
GV1469.3 |
Classic game programming on the NES : make your own retro video game / Punk playthings : provocations for 21st century game makers / The Aesthetics of Videogames / Hybrid play : crossing boundaries in game design, player identities and play spaces / Players making decisions : game design essentials and the art of understanding your players / Creating 2D games with Unity : build a complete 2D game from start to finish using the Unity game engine / Video Game Art Reader, Volume 2 Playing dystopia nightmarish worlds in video games and the player's aesthetic response / Understanding video games : the essential introduction / Game AI uncovered. Design great video games / Discovering what our players will thank us for. Video Game Art Reader. Beginning RPG Maker VX Ace / Make a 2D RPG in a weekend : with RPG Maker MV / HOW AND WHY WE MAKE GAMES the creative confusion. Construct 2 game development by example : learn how to make games for multiple platforms with Construct 2 / Minor platforms in videogame history / The pocket mentor for video game testing / Game development with Construct 2 : from design to realization / We deserve better villains : a video game design survival guide / GAME AI UNCOVERED. Building a 2D game physics engine : using HTML5 and JavaScript / POCKET MENTOR FOR GAME AUDIO GAME DESIGN DEEP DIVE soulslike. Game Design deep dive. How to make a game : go from idea to publication avoiding the common pitfalls along the way / Asian histories and heritages in video games / Replay : the history of video games / Designing games for children : developmental, usability, and design considerations for making games for kids / Storyplaying : agency and narrative in video games / Games, design and play : a detailed approach to iterative game design / History of digital games : developments in art, design and interaction / Representations of poverty in videogames / Beginning RPG Maker MV / Game user experience and player-centered design / How to make a game go from idea to publication avoiding the common pitfalls along the way / Fifty key video games / Game of X V. 2 : the Long Road to Xbox. Central and Eastern European histories and heritages in video games / The psychology of video games / Beginning Java game development with LibGDX / Program arcade games : with Python and Pygame / Getting started with SpriteKit : develop fun and exciting games and create amazing animations for your existing apps with SpriteKit, Apple's 2D game development framework / Haxe game development essentials : create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine / Procedural content generation for Unity game development : harness the power of procedural content generation to design unique games with Unity / Estética en videojuegos Beggining RPG maker XV Ace / Make a 2D RPG in a weekend : with RPG Maker VX Ace / Game design deep dive : F2P / Designing games that people want to play : understanding the meaning of fun in gameplay and using this in your game design / Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030 : first forum, GranDGamesBR 2020, Recife, Brazil, November 7-10, 2020, and second forum, GranDGamesBR 2021, Gramado, Brazil, October 18-21, 2021 : revised selected papers / Game jams - history, technology, and organisation / Beginning RPG Maker MV : start your adventures in role playing game design today! / Game dev stories : interviews about game development and culture / Game user experience and player-centered design Videogame sciences and arts 11th International Conference, VJ 2019, Aveiro, Portugal, November 27-29, 2019, Proceedings / One-week Dungeons : diaries of a seven-day Roguelike challenge / Platform-style video games with Construct / Designing Games Meant for Sharing. Building a game pitch : how to bottle lightning / Videogame sciences and arts : 13th international conference, VJ 2023, Aveiro, Portugal, November 28-30, 2023, revised selected papers / Universal design in video games : active participation through accessible play / The ludotronics game design methodology : from first ideas to spectacular pitches and proposals / A guide to designing curricular games : how to "game" the system / Game dynamics : best practices in procedural and dynamic game content generation / Videogames and horror : from amnesia to zombies, run! / A Gamer's Introduction to Programming in C# : Welcome Brave Adventurer! / The ultimate player's guide to Lego Dimensions (unofficial guide) / Computerspielforschung On Soulsring Worlds : narrative complexity, digital communities, and interpretation in Dark Souls and Elden Ring / Introduction to game design / Metagames : games about games / Cinematic Game Secrets for Creative Directors and Producers Video games around the world / Game usability : advice from the experts for advancing UX strategy and practice in videogames / Video game art reader. Game invaders the theory and understanding of computer games / The Routledge companion to video game studies / Computerspielforschung: Interdisziplinäre Einblicke in das digitale Spiel und seine kulturelle Bedeutung The video games textbook : history, business, technology / Game ON! faszination videospiel : Grenzüberschreitungen und Wirkmechanismen von Videospielen / The game design toolbox / Gamer psychology and behavior / |
106 |
GV1469.3 .A395 2017 | Alternate reality games and the cusp of digital gameplay / | 1 |
GV1469.3 .A45 2011 | Game start! Strumenti per comprendere i videogiochi / | 1 |
GV1469.3 .A7656 2012 | The art of video games : from Pac-Man to mass effect / | 1 |
GV1469.3 .A92 2012eb | Game design secrets : do what you never thought possible to market and monetize your iOS, Facebook, and Web games / | 1 |
GV1469.3 .B37 2017 | Vintage games 2.0 : an insider look at the most influential games of all time / | 1 |
GV1469.3 .B38 2023 | The stuff games are made of / | 1 |
GV1469.3 .B395 2023 | A practical guide to level design : from theory to practice, diplomacy and production / | 1 |
GV1469.3 .B44 2006 | The kids are alright : how the gamer generation is changing the workplace / | 1 |
GV1469.3 B44 2012eb | Before the crash : early video game history / | 1 |
GV1469.3 .B47 2015eb | Translation and localisation in video games : making entertainment software global / | 1 |
GV1469.3 .B62 2015eb | How to talk about videogames / | 1 |
GV1469.3 .B64 2010eb | Newsgames : journalism at play / | 2 |
GV1469.3 .C45 1996 | Ming xing ren ni cao zong : hou xian dai zhu yi yu dian zi you xi / | 1 |
GV1469.3 .C495 2013 | Sound play : video games and the musical imagination / | 1 |
GV1469.3 .C53 2021 | Ancient Greece and Rome in videogames : representation, play, transmedia / | 1 |