Call Number (LC) Title Results
GV1469.34.P79 T48 2015 Video game narrative and criticism : playing the story / 1
GV1469.34.P79 T95 2022 Game : animals, videogames, and humanity / 1
GV1469.34.P79 V53 2015 Video games and creativity / 1
GV1469.34.P79 W55 2024 Posthuman gaming : avatars, gamers, and entangled subjectivities / 1
GV1469.34.R45 Fictional practices of spirituality.
The Pop Theology of Videogames Producing and Playing with Religion
2
GV1469.34.R45 B67 2019eb Gaming and the divine : a new systematic theology of video games / 1
GV1469.34.R45 I854 2017 Methods for Studying Video Games and Religion / 1
GV1469.34.R45 P53 2014 Playing with religion in digital games / 2
GV1469.34.R47 O55 2022 Online games as quasi-experiments. 1
GV1469.34.S49 M336 2017 Digital Love : Romance and Sexuality in Games. 1
GV1469.34.S52 Space and play in Japanese videogame arcades /
This gaming life : travels in three cities /
Race, culture and the video game industry : a vicious circuit /
The civic potential of video games
Grüne Sonnen: Poetik und Politik der Fantasy am Medium Videospiel /
Transnational contexts of development history, sociality, and society of play : video games in East Asia /
Gender, masculinity and video gaming : analysing Reddit's r/gaming community /
Spiel*Kritik : Kritische Perspektiven auf Videospiele im Kapitalismus /
Exploring Videogames with Deleuze and Guattari : Towards an affective theory of form /
The rhetoric of videogames as embodied practice : procedural habits /
The persistence of code in game engine culture /
Exploring Minecraft ethnographies of play and creativity /
Gaming as a cultural commons : risks, challenges, and opportunities /
Future gaming : creative interventions in video game culture /
Video game chronotopes and social justice playing on the threshold /
Story mode : video games and the interplay between consoles and culture /
Families at play : connecting and learning through video games /
SOCIALIZING VOYAGE OF THE VIDEO GAME PLAYER : growing-up with playing the sims.
ONLINE GAMING IN INDIA technology, policy and challenges.
22
GV1469.34.S52 A78 2023 Gamification of life and the gaming society : the Ludic century / 1
GV1469.34.S52 B63 2011eb How to do things with videogames 1
GV1469.34.S52 B64 2007eb Persuasive games : the expressive power of videogames /
Persuasive games the expressive power of videogames /
3
GV1469.34.S52 B65 2017 Metagaming : playing, competing, spectating, cheating, trading, making, and breaking videogames / 2
GV1469.34.S52 B87 2008 Die tryin' : videogames, masculinity, culture / 1
GV1469.34.S52 C65 2022 Passion and Play : A Guide to Designing Sexual Content in Games / 1
GV1469.34.S52 C66 2014eb Players and their pets : gaming communities from Beta to Sunset / 1
GV1469.34.S52 D46 2020eb Gaming culture(s) in india : digital play in everyday life / 1
GV1469.34.S52 D94 2009eb Games of empire : global capitalism and video games / 1