Call Number (LC) | Title | Results |
---|---|---|
GV1469.34.P79 T48 2015 | Video game narrative and criticism : playing the story / | 1 |
GV1469.34.P79 T95 2022 | Game : animals, videogames, and humanity / | 1 |
GV1469.34.P79 V53 2015 | Video games and creativity / | 1 |
GV1469.34.P79 W55 2024 | Posthuman gaming : avatars, gamers, and entangled subjectivities / | 1 |
GV1469.34.R45 |
Fictional practices of spirituality. The Pop Theology of Videogames Producing and Playing with Religion |
2 |
GV1469.34.R45 B67 2019eb | Gaming and the divine : a new systematic theology of video games / | 1 |
GV1469.34.R45 I854 2017 | Methods for Studying Video Games and Religion / | 1 |
GV1469.34.R45 P53 2014 | Playing with religion in digital games / | 2 |
GV1469.34.R47 O55 2022 | Online games as quasi-experiments. | 1 |
GV1469.34.S49 M336 2017 | Digital Love : Romance and Sexuality in Games. | 1 |
GV1469.34.S52 |
Space and play in Japanese videogame arcades / This gaming life : travels in three cities / Race, culture and the video game industry : a vicious circuit / The civic potential of video games Grüne Sonnen: Poetik und Politik der Fantasy am Medium Videospiel / Transnational contexts of development history, sociality, and society of play : video games in East Asia / Gender, masculinity and video gaming : analysing Reddit's r/gaming community / Spiel*Kritik : Kritische Perspektiven auf Videospiele im Kapitalismus / Exploring Videogames with Deleuze and Guattari : Towards an affective theory of form / The rhetoric of videogames as embodied practice : procedural habits / The persistence of code in game engine culture / Exploring Minecraft ethnographies of play and creativity / Gaming as a cultural commons : risks, challenges, and opportunities / Future gaming : creative interventions in video game culture / Video game chronotopes and social justice playing on the threshold / Story mode : video games and the interplay between consoles and culture / Families at play : connecting and learning through video games / SOCIALIZING VOYAGE OF THE VIDEO GAME PLAYER : growing-up with playing the sims. ONLINE GAMING IN INDIA technology, policy and challenges. |
22 |
GV1469.34.S52 A78 2023 | Gamification of life and the gaming society : the Ludic century / | 1 |
GV1469.34.S52 B63 2011eb | How to do things with videogames | 1 |
GV1469.34.S52 B64 2007eb |
Persuasive games : the expressive power of videogames / Persuasive games the expressive power of videogames / |
3 |
GV1469.34.S52 B65 2017 | Metagaming : playing, competing, spectating, cheating, trading, making, and breaking videogames / | 2 |
GV1469.34.S52 B87 2008 | Die tryin' : videogames, masculinity, culture / | 1 |
GV1469.34.S52 C65 2022 | Passion and Play : A Guide to Designing Sexual Content in Games / | 1 |
GV1469.34.S52 C66 2014eb | Players and their pets : gaming communities from Beta to Sunset / | 1 |
GV1469.34.S52 D46 2020eb | Gaming culture(s) in india : digital play in everyday life / | 1 |
GV1469.34.S52 D94 2009eb | Games of empire : global capitalism and video games / | 1 |