Call Number (LC) | Title | Results |
---|---|---|
GV1469.34.S52 W65 2018 | Woke gaming : digital challenges to opression and social injustice / | 1 |
GV1469.34.S52 W66 2020eb | Women and video game modding : essays on gender and the digital community / | 1 |
GV1469.34.S52 W66 2022 | How to conduct ethnographies of massively multiplayer online role-playing games / | 1 |
GV1469.34.S52 Y68 2016 | Resolving the gamer's dilemma : examining the moral and psychological differences between virtual murder and virtual paedophilia / | 1 |
GV1469.34.S63 |
Social exclusion, power, and video game play : new research in digital media and technology / Computerspiele : Die Nutzer, die Gefahren, die Lernpotentiale, der Umgang. |
2 |
GV1469.34.S63 B47 2002 | Video games : a popular culture phenomenon / | 1 |
GV1469.34.S63 B47 2017 | Video games : a popular culture phenomenon / | 1 |
GV1469.34.S63 G35 2006 | Gaming : essays on algorithmic culture / | 1 |
GV1469.34.S63 G35 2006eb | Gaming : essays on algorithmic culture / | 2 |
GV1469.34.S63 G85 2014eb | Game after : a cultural study of video game afterlife / | 2 |
GV1469.34.S63 U76 2010eb | Utopic dreams and apocalyptic fantasies : critical approaches to researching video game play / | 1 |
GV1469.34.S68 |
Japanese culture through videogames / WORKING WITH SOUND the future of audio work in interactive entertainment. |
2 |
GV1469.34.V56 |
Race, gender, and deviance in Xbox Live : theoretical perspectives from the virtual margins / Empathy and violent video games aggression and prosocial behaviour / The virtual ninja manifesto : fighting games, martial arts and gamic orientalism / Video games, crime and control : getting played / |
4 |
GV1469.34.V56 ebook |
Tecnonacionalismo, guerra digital y videojuegos en China / Game Over : juegos electrónicos y violencia / |
2 |
GV1469.34.V56 F474 2015eb | Uses and Misuses of Bivariate Correlations : the Case of Video Game Violence Research / | 1 |
GV1469.34.V56 G67 2016 | The virtual ninja manifesto : fighting games, martial arts and gamic orientalism / | 1 |
GV1469.34.V56 G73 2014 | Race, Gender, and Deviance in Xbox Live : Theoretical Perspectives from the Virtual Margins. | 1 |
GV1469.34.V56 G73 2015 | Race, gender, and deviance in Xbox Live theoretical perspectives from the virtual margins / | 1 |
GV1469.34.V56 G87 2016 | Does playing video games make players more violent? / | 1 |
GV1469.34.V56 H37 2013eb | The culture of digital fighting games : performance and practice / | 1 |