Call Number (LC) Title Results
GV1469.34.S52 W65 2018 Woke gaming : digital challenges to opression and social injustice / 1
GV1469.34.S52 W66 2020eb Women and video game modding : essays on gender and the digital community / 1
GV1469.34.S52 W66 2022 How to conduct ethnographies of massively multiplayer online role-playing games / 1
GV1469.34.S52 Y68 2016 Resolving the gamer's dilemma : examining the moral and psychological differences between virtual murder and virtual paedophilia / 1
GV1469.34.S63 Social exclusion, power, and video game play : new research in digital media and technology /
Computerspiele : Die Nutzer, die Gefahren, die Lernpotentiale, der Umgang.
2
GV1469.34.S63 B47 2002 Video games : a popular culture phenomenon / 1
GV1469.34.S63 B47 2017 Video games : a popular culture phenomenon / 1
GV1469.34.S63 G35 2006 Gaming : essays on algorithmic culture / 1
GV1469.34.S63 G35 2006eb Gaming : essays on algorithmic culture / 2
GV1469.34.S63 G85 2014eb Game after : a cultural study of video game afterlife / 2
GV1469.34.S63 U76 2010eb Utopic dreams and apocalyptic fantasies : critical approaches to researching video game play / 1
GV1469.34.S68 Japanese culture through videogames /
WORKING WITH SOUND the future of audio work in interactive entertainment.
2
GV1469.34.V56 Race, gender, and deviance in Xbox Live : theoretical perspectives from the virtual margins /
Empathy and violent video games aggression and prosocial behaviour /
The virtual ninja manifesto : fighting games, martial arts and gamic orientalism /
Video games, crime and control : getting played /
4
GV1469.34.V56 ebook Tecnonacionalismo, guerra digital y videojuegos en China /
Game Over : juegos electrónicos y violencia /
2
GV1469.34.V56 F474 2015eb Uses and Misuses of Bivariate Correlations : the Case of Video Game Violence Research / 1
GV1469.34.V56 G67 2016 The virtual ninja manifesto : fighting games, martial arts and gamic orientalism / 1
GV1469.34.V56 G73 2014 Race, Gender, and Deviance in Xbox Live : Theoretical Perspectives from the Virtual Margins. 1
GV1469.34.V56 G73 2015 Race, gender, and deviance in Xbox Live theoretical perspectives from the virtual margins / 1
GV1469.34.V56 G87 2016 Does playing video games make players more violent? / 1
GV1469.34.V56 H37 2013eb The culture of digital fighting games : performance and practice / 1