Call Number (LC) | Title | Results |
---|---|---|
QA76.76.C672 B3693 2011 | Land of Lisp : learn to program in Lisp, one game at a time! / | 3 |
QA76.76.C672 .B378 2020 | Virtual reality with VRTK4 : create immersive VR experiences leveraging Unity3D and virtual reality toolkit / | 1 |
QA76.76 .C672 B38 2006 | 21st century game design / | 1 |
QA76.76.C672 .B384 2012 | Construct Game Development Beginner?s Guide. | 1 |
QA76.76.C672 B39 2009eb | Beyond game design : nine steps towards creating better videogames / | 1 |
QA76.76.C672 B43 2006eb | Developing serious games / | 1 |
QA76.76.C672 B45 2008 | The best of game programming gems / | 1 |
QA76.76.C672 B47 2002eb | Game development and production / | 1 |
QA76.76.C672 .B485 2018 | The Fundamentals of C/C++ Game Programming : Using Target-based Development on SBC's. | 1 |
QA76.76.C672 B58 2011 |
Beginning 3D game development with Unity the world's most widely used multi-platform game engine / Beginning 3D game development with Unity : the world's most widely used multi-platform game engine / |
2 |
QA76.76.C672 .B58 2013eb | Beginning 3D game development with Unity 4 : all-in-one, multi-platform game development / | 3 |
QA76.76.C672 B65 2006 | Unit operations : an approach to videogame criticism / | 1 |
QA76.76.C672 B65 2006eb | Unit operations : an approach to videogame criticism / | 2 |
QA76.76.C672 B67 2023 | Game backend development : with Microsoft Azure and Playfab / | 2 |
QA76.76.C672 B68 2004 | AI for game developers / | 1 |
QA76.76.C672 B687 2013 | Physics for game developers / | 1 |
QA76.76.C672 B73 2009eb | ||
QA76.76.C672 .B733 2018 | Godot Engine Game Development Projects : Build Five Cross-Platform 2D and 3D Games with Godot 3. 0. | 1 |
QA76.76.C672 B76 2011 | Evolutionary game design | 1 |
QA76.76.C672 B78 2021 | Introduction to video game engine development : learn to design, implement, and use a cross-platform 2D game engine / | 3 |