Call Number (LC) | Title | Results |
---|---|---|
QA76.76.C672 M549 2022 | AI for games / | 1 |
QA76.76.C672 M55 2010eb | Game physics engine development : how to build a robust commercial-grade physics engine for your game / | 3 |
QA76.76.C672 .M58 2013 | SDL game development : discover how to leverage the power of SDL 2.0 to create awesome games in C++ / | 1 |
QA76.76.C672 M6158 2011eb |
Basics of game design Basics of game design / |
2 |
QA76.76.C672 M66 2011 | Unreal development kit 3 : beginner's guide : a fun, quick, step-by-step guide to level design and creating your own game world / | 1 |
QA76.76.C672 M67 2013 | SFML game development : learn how to use SFML 2.0 to develop your own feature-packed game / | 1 |
QA76.76.C672 M67597 2005 | Beginning mobile phone game programming / | 1 |
QA76.76.C672 M676 2003eb | Sams teach yourself game programming in 24 hours / | 1 |
QA76.76.C672 M85 2002eb | Developer's guide to multiplayer games / | 1 |
QA76.76.C672 M858 2010eb | 3D for iPhone apps with Blender and SIO2 : your guide to creating 3D games and more with open-source software / | 1 |
QA76.76.C672 M87 2020 | Building virtual reality with Unity and SteamVR / | 2 |
QA76.76.C672 M87 2021 | C# Game Programming Cookbook for Unity 3D / | 2 |
QA76.76.C672 M8868 2014eb | C♯ game programming cookbook for Unity 3D / | 1 |
QA76.76.C672 M887 2013eb |
Game development for iOS with Unity3D Game development for iOS with Unity3D / |
2 |
QA76.76.C672 N38 2015eb | A survey of characteristic engine features for technology-sustained pervasive games / | 1 |
QA76.76.C672 N44 2010 | XNA 3D primer / | 1 |
QA76.76.C672 .N45 2015 | Photoshop for games : creating art for console, mobile, and social media games / | 1 |
QA76.76.C672 N53 2019 | The Unity game engine and the circuits of cultural software / | 1 |
QA76.76.C672 N58 2007eb | Professional XNA game programming : for Xbox 360 and Windows / | 1 |
QA76.76.C672 N58 2008 | Professional XNA programming : building games for Xbox 360 and Windows with XNA Game Studio 2.0 / | 1 |