Call Number (LC) | Title | Results |
---|---|---|
TR897.7 .D476 2013 | Introducing Autodesk Maya 2012 / | 1 |
TR897.7 .D48 2003eb | Introducing Maya 5 : 3D for beginners / | 1 |
TR897.7 .D482 2004eb | Introducing Maya 6 : 3d for beginners / | 1 |
TR897.7 .D4853 2009 | Introducing Maya 2009 / | 1 |
TR897.7 .D4853 2009eb | Introducing Maya 2009 / | 1 |
TR897.7 .D48533 2010 | Introducing Maya 2011 / | 1 |
TR897.7 .D48533 2010eb | Introducing Maya 2011 / | 1 |
TR897.7 .D493 2006eb | Beginning ActionScript 2.0 / | 1 |
TR897.7 .D67 2022eb | Performing for motion capture : a guide for practitioners / | 1 |
TR897.7 .D73 2009 | Deconstructing the elements with 3ds max : create natural fire, earth, air and water without plug-ins / | 1 |
TR897.7 .D735 2009 | Deconstructing the Elements with 3ds max create natural fire, earth, air and water without plug-ins / | 1 |
TR897.7 .E355 2013 | Illustrator Foundations : the Art of Vector Graphics, Design and Illustration in Illustrator. | 1 |
TR897.7 .E355 2013eb | Illustrator foundations the art of vector graphics and design in Illustrator / | 1 |
TR897.7 .E356 2011eb | Photoshop 3D for animators | 1 |
TR897.7 .E47 2009eb | AdvancED Flash on devices mobile development with Flash Lite and Flash 10 / | 1 |
TR897.7 .E75 2005 |
Real-time collision detection / Real-time collision detection |
3 |
TR897.7 .E87 1995 | Image processing for broadcast and video production : proceedings of the European Workshop on Combined Real and Synthetic Image Processing for Broadcast and Video Production, Hamburg, 23-24 November 1994 / | 1 |
TR897.7 .F384 2012 | Blender 3D Basics. | 1 |
TR897.7 .F479 2010 | Flash advertising : flash platform development of microsites, advergames, and branded applications / | 2 |
TR897.7 .F483 2008 | Hands-on guide to creating Flash advertising : from concept to tracking--microsites, video ads, and more / | 1 |