Mobile user research : a practical guide / Sunny Consolvo, Frank R. Bentley, Eric B. Hekler, Sayali S. Phatak.
Saved in:
Online Access: |
Full Text (via Morgan & Claypool) |
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Main Authors: | , , , |
Format: | eBook |
Language: | English |
Published: |
[San Rafael, California] :
Morgan & Claypool,
2017.
|
Series: | Synthesis lectures on mobile and pervasive computing (Online) ;
# 12. |
Subjects: |
Table of Contents:
- 1. Introduction to mobile user research
- 1.1 User study basics
- 1.1.1 User study methods
- 1.1.2 Data analysis
- 1.1.3 Recruiting participants
- 1.1.4 Participant incentives
- 1.1.5 Field study logistics
- 1.1.6 Ethics, consent, and review
- 1.1.7 Pilot and review everything
- 2. Sensor and usage data
- 2.1 Data types
- 2.2 General uses of these data
- 2.2.1 Understanding overall device use
- 2.3 Factors to take into account when selecting data sources
- 2.3.1 Practical suggestions
- 2.4 Conclusion
- 3. Observations in the field and in the lab
- 3.1 Introduction
- 3.2 Exploratory field studies
- 3.2.1 Field study tips
- 3.2.2 Examples of generative field studies
- 3.3 Evaluative field studies
- 3.3.1 Preparing for an evaluative field study
- 3.3.2 Wizard of Oz methods
- 3.4 Lab usability studies
- 3.4.1 Limitations
- 3.4.2 Lab usability study tips
- 3.5 Summary
- 4. Diary studies and experience sampling
- 4.1 Introduction
- 4.2 Diary studies
- 4.2.1 Basic method
- 4.2.2 Variations
- 4.2.3 Limitations
- 4.2.4 Case studies
- 4.3 The experience sampling method
- 4.3.1 History
- 4.3.2 Basic method
- 4.3.3 Limitations
- 4.3.4 Case studies
- 4.4 Summary
- 5. Answering "did it work?": a primer to experimental designs to test for change
- 5.1 Establishing cause and effect: science 101
- 5.2 Primer of experimental designs
- 5.2.1 Within-person quasi-experimental designs
- 5.2.2 Between-person quasi-experimental designs
- 5.2.3 Between-person experimental designs
- 5.2.4 Within-person experimental designs
- 5.2.5 Other designs
- 5.2.6 General words of caution
- 5.3 Summary
- 6. Using theory in mobile user research
- 6.1 Introduction
- 6.2 Defining terms
- 6.3 Uses of behavioral theory
- 6.3.1 Understanding the target problem: designing ways to observe, measure, and study
- 6.3.2 Defining a target user and audience
- 6.3.3 Defining the design of a technical system
- 6.4 Selecting the "right" theory(ies)
- 6.4.1 Using a familiar theory
- 6.4.2 Utilizing user insights and previous research
- 6.4.3 Meta-model followed by conceptual frameworks
- 6.5 Judging the quality of a theory
- 6.6 A few theories to get started
- 6.7 An illustrative case study: the Miles study
- 6.8 Summary
- 7. Big challenges and open questions
- 7.1 Diary studies and experience sampling
- 7.1.1 Triangulating data
- 7.1.2 Evaluating new experience sampling techniques
- 7.1.3 From sensors to usable information
- 7.1.4 From "on average" to usable evidence
- 7.1.5 Empowering end-users in personalization of mobile experiences
- 7.1.6 From theories to computational models
- 7.2 Summary
- References
- Author biographies.