Maya studio projects : game environments and props / Michael McKinley.

"Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created. Maya Studio Projects: Game Environments and Props is a step-by-step project guide to...

Full description

Saved in:
Bibliographic Details
Online Access: Full Text (via O'Reilly/Safari)
Main Author: McKinley, Michael (Michael T.)
Format: eBook
Language:English
Published: Indianapolis, Ind. : Wiley Pub., ©2010.
Series:Serious skills.
Subjects:

MARC

LEADER 00000cam a2200000 a 4500
001 b10276544
006 m o d
007 cr |||||||||||
008 100402s2010 inua o 001 0 eng d
005 20240829144018.2
010 |z  2009043717 
015 |a GBA9B0953  |2 bnb 
016 7 |a 015421270  |2 Uk 
019 |a 505422832  |a 614437905  |a 647884172  |a 748210895  |a 787489960  |a 816365971  |a 839997040  |a 1037457755  |a 1053883441  |a 1065088593  |a 1083601885  |a 1103267204  |a 1129342930  |a 1152998348  |a 1192328456  |a 1240537254  |a 1285642864 
020 |a 9780470609316  |q (electronic bk.) 
020 |a 0470609311  |q (electronic bk.) 
020 |a 9780470609330  |q (electronic bk.) 
020 |a 0470609338  |q (electronic bk.) 
020 |z 0470524030 
020 |z 9780470524039 
029 1 |a AU@  |b 000049045578 
029 1 |a AU@  |b 000053265809 
029 1 |a CDX  |b 12476001 
029 1 |a DEBBG  |b BV041910234 
029 1 |a DEBSZ  |b 355416654 
029 1 |a DEBSZ  |b 430824653 
029 1 |a HEBIS  |b 291488668 
029 1 |a AU@  |b 000065667555 
029 1 |a AU@  |b 000055727668 
035 |a (OCoLC)safo593295687 
035 |a (OCoLC)593295687  |z (OCoLC)505422832  |z (OCoLC)614437905  |z (OCoLC)647884172  |z (OCoLC)748210895  |z (OCoLC)787489960  |z (OCoLC)816365971  |z (OCoLC)839997040  |z (OCoLC)1037457755  |z (OCoLC)1053883441  |z (OCoLC)1065088593  |z (OCoLC)1083601885  |z (OCoLC)1103267204  |z (OCoLC)1129342930  |z (OCoLC)1152998348  |z (OCoLC)1192328456  |z (OCoLC)1240537254  |z (OCoLC)1285642864 
037 |a safo9780470524039 
040 |a N$T  |b eng  |e pn  |c N$T  |d YDXCP  |d EBLCP  |d CDX  |d UMI  |d BTCTA  |d IDEBK  |d CEF  |d E7B  |d OCLCQ  |d B24X7  |d DEBSZ  |d OCLCQ  |d TEFOD  |d OCLCQ  |d OCLCF  |d OCLCQ  |d OCLCA  |d OCLCQ  |d AU@  |d IUA  |d CAUOI  |d DEBBG  |d OCLCQ  |d TEFOD  |d OCLCQ  |d COO  |d CNNOR  |d LIV  |d OCLCQ  |d MERUC  |d OCLCQ  |d OCLCO  |d BRL  |d STF  |d OCLCQ  |d OCLCO  |d WYU  |d UAB  |d A6Q  |d DKC  |d OCLCQ  |d OCLCA  |d OCLCQ  |d VT2  |d INARC  |d OCLCO  |d OCLCQ  |d OCL  |d OCLCO  |d OCLCL  |d OCLCQ  |d OCLCL 
049 |a GWRE 
050 4 |a TR897.7  |b .M39525 2010eb 
100 1 |a McKinley, Michael  |q (Michael T.)  |1 https://id.oclc.org/worldcat/entity/E39PCjKDhR8y7XJqm7QJhcy6JC 
245 1 0 |a Maya studio projects :  |b game environments and props /  |c Michael McKinley. 
260 |a Indianapolis, Ind. :  |b Wiley Pub.,  |c ©2010. 
300 |a 1 online resource (xiii, 273 pages) :  |b illustrations (chiefly color). 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a volume  |b nc  |2 rdacarrier 
490 1 |a Sybex serious skills 
505 0 |a Walls, ceilings, and floors -- Foliage -- Weapons -- Vehicles -- Buildings -- Illuminators -- Ambient movement -- Putting it all together -- Pro tips. 
520 |a "Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created. Maya Studio Projects: Game Environments and Props is a step-by-step project guide to creating some of the most popular game art. Author Michael McKinley shares techniques for getting the most out of Maya to create realistic, vivid, and compelling worlds and otherworldly props. Along the way, he provides notes and FYIs that give readers depth and breadth for bringing both reality and creativity to their game art"--Resource description page. 
588 0 |a Print version record. 
630 0 0 |a Maya (Computer file) 
630 0 7 |a Maya (Computer file)  |2 fast 
650 0 |a Computer animation. 
650 0 |a Video games  |x Programming. 
650 0 |a Digital video. 
650 0 |a Computer graphics. 
650 0 |a Simulation games. 
650 7 |a Computer animation  |2 fast 
650 7 |a Video games  |x Programming  |2 fast 
650 7 |a Computer graphics  |2 fast 
650 7 |a Digital video  |2 fast 
650 7 |a Simulation games  |2 fast 
758 |i has work:  |a Maya studio projects (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCGyv8VYVhMbpHkwMJ379Mq  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 0 8 |i Print version:  |a McKinley, Michael (Michael T.).  |t Maya studio projects.  |d Indianapolis, Ind. : Wiley Pub., ©2010  |z 9780470524039  |w (DLC) 2009043717  |w (OCoLC)467752972 
830 0 |a Serious skills. 
856 4 0 |u https://go.oreilly.com/UniOfColoradoBoulder/library/view/~/9780470524039/?ar  |z Full Text (via O'Reilly/Safari) 
915 |a - 
956 |a O'Reilly-Safari eBooks 
956 |b O'Reilly Online Learning: Academic/Public Library Edition 
994 |a 92  |b COD 
998 |b Subsequent record output 
999 f f |i c022cbe1-f974-5a63-90ae-0a71c3ed83a1  |s e08072c4-cf39-57ca-a5ce-7c0cedf6130c 
952 f f |p Can circulate  |a University of Colorado Boulder  |b Online  |c Online  |d Online  |e TR897.7 .M39525 2010eb  |h Library of Congress classification  |i web  |n 1