Game character creation with Blender and Unity / Chris Totten.

"Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a cha...

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Bibliographic Details
Online Access: Full Text (via O'Reilly/Safari)
Main Author: Totten, Christopher W.
Format: eBook
Language:English
Published: Hoboken, N.J. : Wiley, ©2012.
Series:Serious skills.
Subjects:

MARC

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245 1 0 |a Game character creation with Blender and Unity /  |c Chris Totten. 
260 |a Hoboken, N.J. :  |b Wiley,  |c ©2012. 
300 |a 1 online resource (xxv, 292 pages) :  |b illustrations (chiefly color) 
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490 1 |a Sybex serious skills 
500 |a Includes index. 
505 0 |a Chapter 1. Basic Game Art Concepts -- Chapter 2. Blender Basics for Game Characters -- Chapter 3. Modeling the Character -- Chapter 4. Prepping for Zombie Details with UV Unwrapping -- Chapter 5. Sculpting for Normal Maps -- Chapter 6. Digital Painting Color Maps -- Chapter 7. Rigging for Realistic Movement -- Chapter 8. Animating the Zombie -- Chapter 9. Unity Engine Basics -- Chapter 10. Implementing Your Zombie in a Unity Game. 
520 |a "Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine"--Provided by publisher. 
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650 0 |a Video game characters  |x Design. 
650 0 |a Video games  |x Programming. 
650 0 |a Three-dimensional display systems. 
650 0 |a Computer animation. 
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650 7 |a Video games  |x Programming  |2 fast 
650 7 |a Three-dimensional display systems  |2 fast 
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