Designing sound for animation / Robin Beauchamp.

Sound is just as crucial an aspect to your animation as your visuals. Whether you're looking to create a score, ambient noise, dialog, or a complete soundtrack, you'll need sound for your piece. This nuts-and-bolts guide to sound design for animation will explain to you the theory and work...

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Bibliographic Details
Online Access: Full Text (via O'Reilly/Safari)
Main Author: Beauchamp, Robin
Format: eBook
Language:English
Published: Waltham, MA : Focal Press, ©2013.
Edition:2nd ed.
Subjects:
Table of Contents:
  • Machine generated contents note: ch. 1 Foundations of Audio for Image
  • Overview
  • Perception of Sound
  • Sound
  • Hearing Versus Listening
  • Localization
  • Acoustics
  • Rhythm and Tempo
  • Noise and Silence
  • Physics of Sound
  • Sound Waves
  • Frequency
  • Amplitude
  • Timbre
  • Wavelength
  • Speed of Sound
  • Digital Audio
  • Digitizing Audio
  • Sampling Rates
  • Bit-Depths
  • Audio Compression
  • ch. 2 Sound Design Theory
  • Overview
  • Sound Classifications
  • Chion Classifications
  • Diegetic and Non-Diegetic Sound
  • Narrative Functions
  • Guided Perception
  • Drawing the Audience into the Narrative
  • Directing the Eye
  • Establishing or Clarifying Point of View
  • Clarifying the Subtext
  • Contrasting Reality and Subjectivity
  • Extending the Field of Vision
  • Tension and Release
  • Continuity
  • Promoting Character Development
  • Theoretical Concepts Specific to Dialogue
  • Theoretical Concepts Specific to Score
  • Theoretical Concepts Specific to SFX
  • Interpreting Picture Edits
  • Overview
  • Shots
  • Framing
  • Camera Placement
  • Camera Movement
  • Movement of Objects
  • Perspective Shot (POV)
  • Insert Shots and Cutaways
  • Cuts
  • Transitions
  • Dissolves
  • Wipes
  • Fades
  • Sound Transitions
  • Scenes
  • Parallel Edit
  • Montage Sequence
  • Time-Lapse and Flashback Sequences
  • Conclusion
  • ch. 3 Dialogue
  • Overview
  • Principal Dialogue
  • Narration
  • Group ADR and Walla
  • Developing the Script
  • Casting Voice Talent
  • Caricature
  • Recording Dialogue
  • The Recording Script
  • Directing Voice Talent
  • The ADR Studio
  • Microphones
  • Recording Set-Up
  • Cueing a Session
  • Preparing Tracks for Lip Sync
  • Lip Sync Animation
  • ADR
  • Evaluating Recorded Dialogue
  • Dialogue Editing
  • Designed Languages
  • ch. 4 Music
  • Overview
  • Underscore
  • Source Music
  • Songs
  • Title, Montage, and End Credit Sequences
  • Workflow for Original Score
  • Rationale for Original Score
  • Temp Music
  • The Spotting Session
  • Writing Original Cues
  • The Scoring Session
  • Workflow for Production Libraries
  • Production Libraries
  • Searching a Library
  • Managing a Project
  • Developing Cues
  • Licensing Cues
  • Workflow for Copy-Protected Music
  • Overview
  • Rights Versus License
  • Synchronization, Master, and Videogram License
  • Public Domain
  • Fair Use
  • Parody
  • Music Supervision
  • Historical Trends in Animation Scoring
  • The Golden Age
  • The Television Age
  • The Animation Renaissance
  • ch. 5 Sound Effects (SFX)
  • Overview
  • The SFX Stem
  • Temp Tracks and Spotting Sessions
  • The Sound Department
  • Sound Editors
  • Commercial SFX Libraries
  • Searching SFX Libraries
  • Developing an Original SFX Library
  • Creating an Original Library
  • Field Recorders
  • Field Microphones
  • Field Accessories
  • Suggestions for Field Recording
  • Record like an Editor
  • Objectivity
  • Area-Specific Frequency Response
  • Signal-To-Noise Ratio
  • Dynamic Range
  • File Management
  • The Sound Designer
  • Performing Design Elements
  • ch. 6 Foley
  • Overview
  • The Foley Stage
  • Spotting Foley
  • The Foley Artist
  • Footsteps
  • Props
  • The Cloth Pass
  • Cueing a Session
  • The Foley Mixer
  • Overview
  • Recording with Preparatory Cues
  • Playlisting
  • Looping
  • Foley Editing
  • ch. 7 The Production Path
  • Overview
  • Preproduction
  • Overview
  • Enlisting a Sound Crew
  • Developing a Soundtrack Budget
  • Project Management
  • Production Standards
  • Release Formats
  • Production
  • Overview
  • Creating Temp Tracks
  • Production Tasks for the Sound and Music Departments
  • Postproduction
  • Overview
  • Picture Lock
  • Postproduction Tasks for the Sound and Music Departments
  • ch. 8 Sound Editing
  • Overview
  • Syncing Sound To Picture
  • Trimming and Cutting
  • Fades
  • Compositing Takes
  • Ring-Outs
  • Time-Scaling
  • Pitch Shifting
  • Vari-Speed
  • Reverse and Rewind
  • Sound Replacement
  • Noise Reduction
  • Side-Chain Gate
  • Futzing
  • Doppler
  • Looping
  • Preparing Tracks for Delivery to the Mix
  • ch. 9 The Final Mix
  • Overview
  • The Re-Recording Mixer(s)
  • Speaker Calibration
  • Dynamic Range
  • Configuring the Session
  • Pre-Dubs
  • Creating the Stems and Printmaster
  • The Stereo Mix
  • Panning
  • Leveling
  • Signal Processing
  • Reverb
  • Equalization (EQ)
  • Peak Limiting
  • The Multi-Channel Mix
  • The Direct/Ambient Perspective
  • The "Inside the Band" Perspective
  • Mastering for Various Release Formats
  • Bouncing to Disk or Tracks
  • Encoding
  • Layback
  • ch. 10 Case Studies.