Designing sound for animation / Robin Beauchamp.
Sound is just as crucial an aspect to your animation as your visuals. Whether you're looking to create a score, ambient noise, dialog, or a complete soundtrack, you'll need sound for your piece. This nuts-and-bolts guide to sound design for animation will explain to you the theory and work...
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Format: | eBook |
Language: | English |
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Waltham, MA :
Focal Press,
©2013.
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Edition: | 2nd ed. |
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Table of Contents:
- Machine generated contents note: ch. 1 Foundations of Audio for Image
- Overview
- Perception of Sound
- Sound
- Hearing Versus Listening
- Localization
- Acoustics
- Rhythm and Tempo
- Noise and Silence
- Physics of Sound
- Sound Waves
- Frequency
- Amplitude
- Timbre
- Wavelength
- Speed of Sound
- Digital Audio
- Digitizing Audio
- Sampling Rates
- Bit-Depths
- Audio Compression
- ch. 2 Sound Design Theory
- Overview
- Sound Classifications
- Chion Classifications
- Diegetic and Non-Diegetic Sound
- Narrative Functions
- Guided Perception
- Drawing the Audience into the Narrative
- Directing the Eye
- Establishing or Clarifying Point of View
- Clarifying the Subtext
- Contrasting Reality and Subjectivity
- Extending the Field of Vision
- Tension and Release
- Continuity
- Promoting Character Development
- Theoretical Concepts Specific to Dialogue
- Theoretical Concepts Specific to Score
- Theoretical Concepts Specific to SFX
- Interpreting Picture Edits
- Overview
- Shots
- Framing
- Camera Placement
- Camera Movement
- Movement of Objects
- Perspective Shot (POV)
- Insert Shots and Cutaways
- Cuts
- Transitions
- Dissolves
- Wipes
- Fades
- Sound Transitions
- Scenes
- Parallel Edit
- Montage Sequence
- Time-Lapse and Flashback Sequences
- Conclusion
- ch. 3 Dialogue
- Overview
- Principal Dialogue
- Narration
- Group ADR and Walla
- Developing the Script
- Casting Voice Talent
- Caricature
- Recording Dialogue
- The Recording Script
- Directing Voice Talent
- The ADR Studio
- Microphones
- Recording Set-Up
- Cueing a Session
- Preparing Tracks for Lip Sync
- Lip Sync Animation
- ADR
- Evaluating Recorded Dialogue
- Dialogue Editing
- Designed Languages
- ch. 4 Music
- Overview
- Underscore
- Source Music
- Songs
- Title, Montage, and End Credit Sequences
- Workflow for Original Score
- Rationale for Original Score
- Temp Music
- The Spotting Session
- Writing Original Cues
- The Scoring Session
- Workflow for Production Libraries
- Production Libraries
- Searching a Library
- Managing a Project
- Developing Cues
- Licensing Cues
- Workflow for Copy-Protected Music
- Overview
- Rights Versus License
- Synchronization, Master, and Videogram License
- Public Domain
- Fair Use
- Parody
- Music Supervision
- Historical Trends in Animation Scoring
- The Golden Age
- The Television Age
- The Animation Renaissance
- ch. 5 Sound Effects (SFX)
- Overview
- The SFX Stem
- Temp Tracks and Spotting Sessions
- The Sound Department
- Sound Editors
- Commercial SFX Libraries
- Searching SFX Libraries
- Developing an Original SFX Library
- Creating an Original Library
- Field Recorders
- Field Microphones
- Field Accessories
- Suggestions for Field Recording
- Record like an Editor
- Objectivity
- Area-Specific Frequency Response
- Signal-To-Noise Ratio
- Dynamic Range
- File Management
- The Sound Designer
- Performing Design Elements
- ch. 6 Foley
- Overview
- The Foley Stage
- Spotting Foley
- The Foley Artist
- Footsteps
- Props
- The Cloth Pass
- Cueing a Session
- The Foley Mixer
- Overview
- Recording with Preparatory Cues
- Playlisting
- Looping
- Foley Editing
- ch. 7 The Production Path
- Overview
- Preproduction
- Overview
- Enlisting a Sound Crew
- Developing a Soundtrack Budget
- Project Management
- Production Standards
- Release Formats
- Production
- Overview
- Creating Temp Tracks
- Production Tasks for the Sound and Music Departments
- Postproduction
- Overview
- Picture Lock
- Postproduction Tasks for the Sound and Music Departments
- ch. 8 Sound Editing
- Overview
- Syncing Sound To Picture
- Trimming and Cutting
- Fades
- Compositing Takes
- Ring-Outs
- Time-Scaling
- Pitch Shifting
- Vari-Speed
- Reverse and Rewind
- Sound Replacement
- Noise Reduction
- Side-Chain Gate
- Futzing
- Doppler
- Looping
- Preparing Tracks for Delivery to the Mix
- ch. 9 The Final Mix
- Overview
- The Re-Recording Mixer(s)
- Speaker Calibration
- Dynamic Range
- Configuring the Session
- Pre-Dubs
- Creating the Stems and Printmaster
- The Stereo Mix
- Panning
- Leveling
- Signal Processing
- Reverb
- Equalization (EQ)
- Peak Limiting
- The Multi-Channel Mix
- The Direct/Ambient Perspective
- The "Inside the Band" Perspective
- Mastering for Various Release Formats
- Bouncing to Disk or Tracks
- Encoding
- Layback
- ch. 10 Case Studies.