Game design workshop : a playcentric approach to creating innovative games / by Tracy Fullerton ; with a foreword by Eric Zimmerman.
"Since the publication of the second edition, many changes have occurred in the games industry, from an increase in multitouch screen platforms to a rise in smaller teams and development companies and more independent designers. This third edition expands discussions of new platforms and genres...
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Full Text (via O'Reilly/Safari) |
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Main Author: | |
Format: | eBook |
Language: | English |
Published: |
Boca Raton, FL :
CRC Press,
©2014.
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Edition: | 3rd ed. |
Subjects: |
Summary: | "Since the publication of the second edition, many changes have occurred in the games industry, from an increase in multitouch screen platforms to a rise in smaller teams and development companies and more independent designers. This third edition expands discussions of new platforms and genres of play as well as processes, such as agile development (SCRUM). This edition emphasizes how to work with analytics to improve game play experience and the commercial viability of games. It also includes interviews with a number of independent designers"-- |
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Physical Description: | 1 online resource (xxvii, 495 pages) : illustrations |
Bibliography: | Includes bibliographical references. |
ISBN: | 1482217163 9781482217162 9781482217179 1482217171 |
Source of Description, Etc. Note: | Print version record. |
Terms Governing Use and Reproduction Note: | Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force. |