Fundamentals of sports game design / Ernest Adams.

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the sports game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the...

Full description

Saved in:
Bibliographic Details
Online Access: Full Text (via O'Reilly/Safari)
Main Author: Adams, Ernest (Ernest W.) (Author)
Format: eBook
Language:English
Published: [San Francisco, California] : New Riders, 2014.
Subjects:

MARC

LEADER 00000cam a2200000Mi 4500
001 b10295108
006 m o d
007 cr |||||||||||
008 150416s2014 cau o 000 0 eng d
005 20240829145122.6
019 |a 967704385  |a 1005345105 
020 |a 9780133812572 
020 |a 013381257X 
020 |a 9780133811933  |q (print) 
020 |a 013381193X  |q (print) 
020 |a 0133812162 
020 |a 9780133812169 
029 1 |a GBVCP  |b 897159985 
029 1 |a AU@  |b 000067108235 
029 1 |a AU@  |b 000057233113 
035 |a (OCoLC)safo900314896 
035 |a (OCoLC)900314896  |z (OCoLC)967704385  |z (OCoLC)1005345105 
037 |a safo9780133812572 
040 |a COO  |b eng  |e rda  |e pn  |c COO  |d OCLCO  |d OCLCF  |d IYU  |d OCLCQ  |d UMI  |d STF  |d YDX  |d N$T  |d REB  |d CEF  |d KSU  |d OCLCQ  |d DEBBG  |d WYU  |d CNCEN  |d RDF  |d OCLCO  |d OCLCQ  |d OCLCA  |d OCL  |d OCLCA  |d OCLCO  |d OCLCA  |d OCLCL 
049 |a GWRE 
050 4 |a QA76.76.C672 
100 1 |a Adams, Ernest  |q (Ernest W.),  |e author.  |1 https://id.oclc.org/worldcat/entity/E39PBJv4qR6hP8kXVcxG4JBXVC 
245 1 0 |a Fundamentals of sports game design /  |c Ernest Adams. 
264 1 |a [San Francisco, California] :  |b New Riders,  |c 2014. 
264 4 |c ©2014 
300 |a 1 online resource 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a volume  |b nc  |2 rdacarrier 
588 0 |a Online resource; title from pdf title page (Safari Books Online, viewed Apr. 17, 2015). 
520 |a You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the sports game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the sports game genre and shows you how to use the right techniques to create fun and challenging experiences for your players. 
650 0 |a Video games  |x Programming. 
650 0 |a Video games  |x Design. 
650 7 |a Computer games  |x Design  |2 fast 
650 7 |a Video games  |x Programming  |2 fast 
650 7 |a Video games  |x Design  |2 fast 
758 |i has work:  |a Fundamentals of sports game design (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCFVjhcbq4hRv4tWyFMwq6X  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 0 8 |i Print version:  |a Adams, Ernest.  |t Fundamentals of sports game design.  |d [San Francisco, California] : New Riders, 2014  |z 9780133811933 
856 4 0 |u https://go.oreilly.com/UniOfColoradoBoulder/library/view/~/9780133812572/?ar  |z Full Text (via O'Reilly/Safari) 
915 |a M 
956 |a O'Reilly-Safari eBooks 
956 |b O'Reilly Online Learning: Academic/Public Library Edition 
994 |a 92  |b COD 
998 |b Subsequent record output 
999 f f |i 3f376b83-8b3b-50d4-808c-df71a992ab74  |s 2760e318-e97f-5313-87cd-60cff23d51a8 
952 f f |p Can circulate  |a University of Colorado Boulder  |b Online  |c Online  |d Online  |e QA76.76.C672  |h Library of Congress classification  |i web  |n 1