Making smart cities more playable : exploring playable cities / Anton Nijhot, editor.
This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the peo...
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Online Access: |
Full Text (via Springer) |
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Other Authors: | |
Format: | eBook |
Language: | English |
Published: |
Singapore :
Springer,
[2020]
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Series: | Gaming media and social effects.
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Subjects: |
MARC
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245 | 0 | 0 | |a Making smart cities more playable : |b exploring playable cities / |c Anton Nijhot, editor. |
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490 | 1 | |a Gaming media and social effects. | |
504 | |a Includes bibliographical references. | ||
520 | |a This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human-computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers. This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects. | ||
588 | 0 | |a Online resource; title from digital title page (viewed on September 04, 2019) | |
650 | 0 | |a Smart cities |x Social aspects. | |
650 | 0 | |a City planning |x Social aspects. |0 http://id.loc.gov/authorities/subjects/sh2009119782. | |
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