Augmented reality in education [electronic resource] : a new technology for teaching and learning / Vladimir Geroimenko, editor.
This is the first comprehensive research monograph devoted to the use of augmented reality in education. It is written by a team of 58 world-leading researchers, practitioners and artists from 15 countries, pioneering in employing augmented reality as a new teaching and learning technology and tool....
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Format: | Electronic eBook |
Language: | English |
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Cham :
Springer,
2020.
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Series: | Springer series on cultural computing.
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Table of Contents:
- Part 1: General Aspects of Educational Augmented Reality
- Augmented Reality in Education: Current Status and Advancement of the Field
- Designing Augmented Reality Applications as Learning Activity
- An Online Platform for Enhancing Learning Experiences with Web-based Augmented Reality and Pictorial Bar Code
- The Concept of 'Bringing Your Own Device in Scaffolded and Augmented Education
- The FeDiNAR Project: Using Augmented Reality to Turn Mistakes into Learning Opportunities
- Choral Konsult: Augmented Reality for Electrate Learning
- Part II: Augmented Reality in Teaching Medicine and Science
- Augmented Reality in Medical Education and Training: From Physicians to Patients
- The Usage of Augmented Reality in Dental Education
- The Development of Augmented Reality Applications for Chemistry Learning
- Mixed Reality Books: Applying Augmented and Virtual Reality in Mining Engineering Education
- Part III: Educational Augmented Reality in Humanities and Art
- Beyond Historical Books, Names and Dates: Leveraging Augmented Reality to Promote Knowledge, Reasoning and Emotional Engagement
- Design and Implementation of Augmented Reality for English Language Education
- Iberian Cultures and Augmented Reality: Studies in Elementary School Education and Initial Teacher Training
- The Educational Use of the 'Harry Potter: Wizards Unite Augmented Reality Application
- Making Inside the Augment: Augmented Reality and Art/Design Education
- The 'Romantic App: Augmented Reality in Fine Art Education
- Part IV: Augmented Reality in Environmental and Special Education
- Augmented Reality for Outdoor Environmental Education
- Augmented Reality in Environmental Humanities Education
- Interacting Across Contexts: Augmented Reality Applications for Developing the Understanding of the Anthropocene
- Alaskan Timeosaurs and Interplanetary Human Spaghetti: A Regional Look at Augmented Reality in Special Classrooms
- Concluding Remarks.