The First World War in computer games / Chris Kempshall.

Modern views of the First World War have long been shaped by literature, film and television. However, the interactive nature of computer games is changing how such events are portrayed. The First World War in Computer Games examines analyses the world of combat and what it means for a player to be...

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Bibliographic Details
Online Access: Full Text (via Springer)
Main Author: Kempshall, Chris (Author)
Format: eBook
Language:English
Published: [Basingstoke] : Palgrave, 2015.
Subjects:

MARC

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505 0 |a Foreword by Dr Esther MacCallum-Stewart -- Introduction: Opening up a Digital Front -- 1. 'You Provide the Pixels and I'll Provide the War': Computer Games, Cinema and Narrative -- 2. 'Good God, Did we Really Send Players to Fight in That?': Landscape and Chronology in First World War games -- 3. 'It Takes 15,000 Casualties to Train a Player General': Combat in First World War Games -- 4. 'They Will Not Be Able to Make Us Play It Again Another Day': The End in First World War Games -- Conclusion: To End all War Games. 
504 |a Includes bibliographical references and index. 
520 |a Modern views of the First World War have long been shaped by literature, film and television. However, the interactive nature of computer games is changing how such events are portrayed. The First World War in Computer Games examines analyses the world of combat and what it means for a player to be a soldier or a general in the First World War. It also examines the depiction and landscape of the trenches, and concepts of how the war ended and what it was for. Most importantly it investigates the different stories that computer games tell about the war, where these stories came from, and how they are shaped by wider social and historical knowledge. This book shows how computer games are at the forefront of new representations of the war. 
588 0 |a Publisher supplied information; title not viewed. 
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