New traditional games for learning : a case book / edited by Alex Moseley and Nicola Whitton.
A growing interest in the use of games-based approaches for learning has been tempered in many sectors by budget or time constraints associated with the design and development of detailed digital simulations and other high-end approaches. However, a number of practitioners and small creative groups...
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Format: | eBook |
Language: | English |
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New York :
Routledge,
2013.
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Table of Contents:
- Dicing with curricula: the creation of a board game to speed up the course creation process / Alex Moseley
- The "Mutation Game": a versatile educational tool / Cas Kramer, Nicola Suter-Giorgini, Karen Moss, Eoin Gill and Sheila Donegan
- Three boys and a chess set / Fiona Trapani and Liz Hinds
- Game-based learning as a vehicle to teach and assess first aid competencies / Nathalie Charlier
- A game of phones design, development & delivery case study / Kris Rockwell and Alicia Sanchez
- From idea to product: a board game for preschoolers / Päivi Marjanen and Ilkka Mönkkönen
- Adventure initiative games: playing towards social competence / Jule Hildmann
- An artist's approach to board games / Sam Ingleson
- Simulation game: taking the horses to water / Ivar Männamaa
- Larps in high schools / J. Tuomas Harviainen and Ritva Savonsaari
- War of Worlds: an interactive board game about life beyond Earth / Barbara Ottolini and Cas Kramer
- Contexts and concepts: crafty ways to consider challenging topics / Claire Hamshire and Rachel Forsyth
- Building Soma: the development, release and postmortem of Healing Blade, a novel infectious disease card battle game / Arun Mathews
- Designing card and board games / Alan Paull.