Digital gaming re-imagines the Middle Ages / edited by Daniel T. Kline.

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Bibliographic Details
Online Access: Full Text (via Taylor & Francis)
Other Authors: Kline, Daniel T. (Editor)
Format: eBook
Language:English
Published: New York : Routledge, 2014.
Series:Routledge studies in new media and cyberculture ; 15.
Subjects:
Table of Contents:
  • Part I. Prehistory of medieval gaming
  • part II. Gaming re-imagines medieval traditions
  • part III. Case study 1 : World of Warcraft
  • part IV. Case study 2 : Dante's Inferno
  • part V. Theoretical and representational issues in medieval gaming
  • part VI. Sociality and social media in medieval gaming.