Digital gaming re-imagines the Middle Ages / edited by Daniel T. Kline.
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Online Access: |
Full Text (via Taylor & Francis) |
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Other Authors: | |
Format: | eBook |
Language: | English |
Published: |
New York :
Routledge,
2014.
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Series: | Routledge studies in new media and cyberculture ;
15. |
Subjects: |
Table of Contents:
- Part I. Prehistory of medieval gaming
- part II. Gaming re-imagines medieval traditions
- part III. Case study 1 : World of Warcraft
- part IV. Case study 2 : Dante's Inferno
- part V. Theoretical and representational issues in medieval gaming
- part VI. Sociality and social media in medieval gaming.