Stop motion : craft skills for model animation / Susannah Shaw.
"Stop motion animation is a challenging and time-consuming skill that requires patience, adaptability, and a close eye to detail. Stop Motion: Craft Skills for Model Animation, 3rd Edition is the essential guide to help stop motion animators overcome these challenges of this highly-skilled craf...
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Format: | eBook |
Language: | English |
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Boca Raton :
CRC Press, Taylor & Francis Group,
[2017]
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Edition: | Third edition. |
Subjects: |
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100 | 1 | |a Shaw, Susannah, |e author. |0 http://id.loc.gov/authorities/names/n2003013339 |1 http://isni.org/isni/0000000033899324 | |
245 | 1 | 0 | |a Stop motion : |b craft skills for model animation / |c Susannah Shaw. |
250 | |a Third edition. | ||
264 | 1 | |a Boca Raton : |b CRC Press, Taylor & Francis Group, |c [2017] | |
264 | 4 | |c ©20 | |
300 | |a 1 online resource (xiii, 232 pages) | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a volume |b nc |2 rdacarrier | ||
588 | 0 | |a Print version record. | |
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Cover -- Half Title -- Title Page -- Copyright Page -- Contents -- Acknowledgments -- Author -- 1 Introduction: Playing God -- What is stop motion? -- Nature and caricature -- What this book is for? -- 2 Getting Equipped -- What do you need? -- Choosing a camera -- Webcam -- Smartphone or tablet -- Digital single-lens reflex -- Lenses -- Focal length -- Animation software/frame grabbers -- Tripods -- Lighting -- The animator's toolkit -- Recording sound -- Editing -- Glossary -- 3 Getting Animated -- Animating familiar objects as a first approach -- Setting up for the first time -- Color correction -- File naming and storage -- Notes on movement -- Timing: Single frame or double frame? -- Squash and stretch -- Air resistance -- The X-sheet -- Planning -- The old ones are the best -- Glossary -- 4 Keep it Simple: Developing Your Story -- Idea-script-treatment -- The script -- Find a good editor -- Treatment -- Planning your shots: Basic film grammar/composition of shots -- Aspect ratio -- Plan -- Film grammar -- How to set up your shots and give them continuity? -- Camera angle -- Motivation -- Continuity -- Crossing the line -- Reverse angle shots -- Camera move in a shot (pan, tilt, zoom, track) -- Focus -- Sound -- The storyboard -- Visualization -- Editing: Animatics and story reels -- 5 Coat Hangers for Armatures: Making Your Own Model -- Character design -- Staying upright -- Working with modeling clays -- Making your own puppet -- Simple wire and Plasticine puppet -- Durable clothed puppet -- List of materials used to make this model -- 6 Advanced Model Making; The maquette -- Ball-and-socket armature -- Making your own ball-and-socket armature -- Humanoid joints -- Rigging points -- Replacements and 3D printing -- Replacements -- Rapid prototype or 3D printing -- Mould making: Hard and soft moulds -- The sculpt -- Textures -- Undercuts -- Seams -- Making a hard mould -- Plaster moulds -- Resin moulds -- Making a soft mould -- Silicone moulds -- Plasticine press moulds -- Casting -- Model making masterclass: ScaryCat Studio and the Duracell bunny -- Glossary of model making materials -- 7 Four Walls and a Sky: Sets and Props -- Research the look -- Design and building of sets -- Scale -- The base -- Creating landscapes -- Buildings -- Interior sets -- Practical lights -- Exterior sets -- Forced perspective -- Making props -- Rigging -- Glossary of materials for sets -- 8 Sound Advice: The Voice Track -- Pre-production -- Recording dialog -- Voice techniques -- Recording; Sound breakdown; Lip sync -- A rough guide to mouth shapes: Look in the mirror -- Music and effects copyright -- 9 The Mechanics of Movement -- Studies from observation -- Using live reference -- The invaluable muybridge -- Posing the model -- Balance -- Line of action -- Timing -- Weight -- Lifting a heavy box -- Creating a sense of weight -- Anticipation, action, and reaction -- Hands and feet -- Follow-through -- Snap -- Breaking up the movement -- Walking and running -- Rigging -- Relaxed walk 16 Frames -- Fast walk: 8-12 Frames (one full step) -- Run: Six frames (four steps per second) -- The illusion of speed -- Animal and bird movement -- Four-legged animals -- Lizard -- Birds' walk -- Birds' flight -- 10 The performance -- Character animation -- Comedy and Comic timing -- Eyelines -- Blinking -- More than one character -- Subtle character animation -- 11 Ready to shoot -- Lighting -- Measuring light -- Calibrate your monitor -- Color tempertature and lighting gels -- Lighting the background -- Health and safety issues -- Setting up the shot -- Camera position -- Shutter speed -- Depth of field -- Camera moves -- Motion control -- Blocking out your shots -- Your own welfare -- Shooting -- Shooting with a rig -- Chroma key or green screen -- Checkerboarding -- Using glass -- Special effects: Tips and hints -- Fire and explosions -- Camera shake -- Rain -- Footprints in the wno -- Water -- Smoke -- Fog/mist -- Wind -- Motion blur -- Consider the editor -- Final checks before you hit that button -- Glossary -- 12 Post-production -- The picture edit -- Composting -- Sound -- Mixing together the layers of sound to make the final soundtrack for the film -- Titles and credits -- Exporting your final film -- Glossary -- 13 Getting the job: the business of animation -- Know where you stand -- Different work, different studios -- Commercials -- Series -- TV specials -- Features -- Case study: creature comforts -- Applying for jobs -- Your showreel -- Festivals -- Sending proposals to commissioning editors -- 14 Animation masterclass: Teresa Drilling -- The model -- On what creates a character -- First position -- The extreme downward position -- Beginning the upward move -- Slowing down at the top of the move -- Settling into final position -- Index. | |
520 | |a "Stop motion animation is a challenging and time-consuming skill that requires patience, adaptability, and a close eye to detail. Stop Motion: Craft Skills for Model Animation, 3rd Edition is the essential guide to help stop motion animators overcome these challenges of this highly-skilled craft. Author Susannah Shaw provides a step-by-step guide to creating successful stop motioin films. Starting with some basic exercises, the reader will learn about developing a story, making models, creating sets and props, the mechanics of movements, filming postproduction, and how to set about finding that first elusive job in a modern studio."--EBSCO | ||
650 | 0 | |a Stop-motion animation films. |0 http://id.loc.gov/authorities/subjects/sh2010000786 | |
650 | 0 | |a Animation (Cinematography) |0 http://id.loc.gov/authorities/subjects/sh85005291 | |
650 | 7 | |a Animation (Cinematography) |2 fast | |
650 | 7 | |a Stop-motion animation films. |2 fast | |
776 | 0 | 8 | |i Print version: |a Shaw, Susannah. |t Stop Motion: Craft Skills for Model Animation. |d Independence : CRC Press, ©2017 |z 9781138779310 |
856 | 4 | 0 | |u https://colorado.idm.oclc.org/login?url=https://www.taylorfrancis.com/books/9781315771366 |z Full Text (via Taylor & Francis) |
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