Visual experiences : a concise guide to digital interface design / Carla Viviana Coleman.

"Visual Experiences: A Concise Guide to Digital Interface Design provides step-by-step examples to enable readers to create an interface, guiding them from sketching an idea to creating an interactive prototype. This creation of a visual experience is achieved in three steps: thought, design, a...

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Bibliographic Details
Online Access: Full Text (via Taylor & Francis)
Main Author: Coleman, Carla Viviana (Author)
Format: eBook
Language:English
Published: Boca Raton, FL : CRC Press, [2018]
Edition:First edition.
Subjects:

MARC

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100 1 |a Coleman, Carla Viviana,  |e author. 
245 1 0 |a Visual experiences :  |b a concise guide to digital interface design /  |c Carla Viviana Coleman. 
250 |a First edition. 
264 1 |a Boca Raton, FL :  |b CRC Press,  |c [2018] 
264 4 |c ©2018. 
300 |a 1 online resource (xv, 283 pages) :  |b illustrations. 
336 |a text  |b txt  |2 rdacontent. 
337 |a computer  |b c  |2 rdamedia. 
338 |a online resource  |b cr  |2 rdacarrier. 
504 |a Includes bibliographical references and index. 
505 0 |a Cover; Title Page; Copyright Page; Contents; Author; Section I: Thinking; Chapter 1: Evolution of Digital Design; 1876-1945: Before Interfaces ; 1945-1970 ; 1945: Vannevar Bush and His Memex Project ; 1968: Douglas Engelbart ; 1973: Xerox Alto ; 1974: Smalltalk ; 1980-1990 ; 1983: Apple Lisa ; 1987: Mac II ; Adobe Software ; 1990-2000 ; 2000 ; 2013-2020 ; References; Chapter 2: User Research; Card Sorting ; Open Cards ; Closed Cards ; Hybrid ; Graphical Steps ; Examples of Card Sorting Information Architecture ; Contextual Interviews. 
505 8 |a First-Click Testing Focus Group ; Creating Personalities ; Heuristics for User Interface Design ; Heuristic Evaluation/Expert Review ; Individual Interviews ; Parallel Design ; Personas ; Example of a Profile of a Person ; Prototyping ; Low Fidelity ; High Fidelity ; Online Surveys ; System Usability Scale ; Task Analysis ; Use Cases ; How to Write a Use Case ; Sample Use Cases ; Usability Testing ; References; Chapter 3: Early Stages of User Experience and Prototyping; Where to Start ; Sketching ; Choosing the Right Sketchbook. 
505 8 |a Choosing Other Helpful Tools More Options and Types of Tools ; Wireframing ; Wireframes for a Game for Mobile and Tablet ; Paper Prototyping ; User Experience and Testing ; Paper Prototyping for Mobile ; Prototyping for Other Types of Devices ; Simulating Interactivity in Paper Prototyping ; References; Section II: Design; Chapter 4: Psychology of Color; Introduction ; Brain Stimulation ; Visual Perception of the Brain ; Color System ; Gestalt Theory ; Color as Emotion ; Color Theory ; Analogous Colors ; Triadic Colors ; Tetradic Colors. 
505 8 |a Color Blindness Ten Commandments of Color Interaction ; References; Chapter 5: Typography, Icons, and User Legibility; Introduction to Typography for Interfaces ; Brief Highlights of the History of Typefaces for Interfaces ; Typographic Format Timeline ; 1968 ; 1973 ; 1983 ; Bitmap ; Outlined Fonts ; True Type ; Font Hinting ; Open Type ; Embedded Open Type ; Web Open Font Format ; Scalable Vector Graphics ; Web Typography ; Interface Typography: Visual Analysis (Figures 5.6 and 5.7) ; X-Height ; Line Height ; Letter Spacing. 
505 8 |a General Tips When Setting Your Type Columns ; New Era for Replacing Fonts (Figures 5.10 through 5.14) ; Combining Typefaces ; Font Files Workflow and Tools to Manage Fonts ; Icons ; Introduction to Semiotics ; Visual Metaphors ; Icon Design ; Introduction ; A Brief History of Icons ; The Present and Future of Icons and Tools ; The Noun Project ; Lingo ; Creating Icons ; Brainstorming ; Step 1: Sketching ; The Grid; Step 2: Scanning ; Step 3: Tracing by Drawing the Icon ; Digitizing. 
520 2 |a "Visual Experiences: A Concise Guide to Digital Interface Design provides step-by-step examples to enable readers to create an interface, guiding them from sketching an idea to creating an interactive prototype. This creation of a visual experience is achieved in three steps: thought, design, and interaction. This book focuses on the visual experience of digital interface design from the initial idea to end-user prototype."--Provided by publisher. 
650 0 |a User interfaces (Computer systems)  |x Design. 
650 7 |a User interfaces (Computer systems)  |x Design.  |2 fast  |0 (OCoLC)fst01163193. 
776 0 8 |i Print version:  |a Coleman, Viviana.  |t Visual experiences.  |d Boca Raton, FL : CRC Press, Taylor & Francis Group, [2018]  |z 9781498770538  |w (DLC) 2017001611  |w (OCoLC)969973530. 
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