Game programming for artists / by Jarryd Huntley and Hanna Brady.

Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems. Th...

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Bibliographic Details
Online Access: Full Text (via Taylor & Francis)
Main Author: Huntley, Jarryd (Author)
Format: eBook
Language:English
Published: Boca Raton, FL : CRC Press, [2018]
Subjects:
Table of Contents:
  • Introduction to programming
  • Introduction to game engines
  • The recipes
  • Introduction to object-oriented programming
  • Introduction to C#
  • Static, singletons, and game managers
  • Endless runner
  • Artificial intelligence (AI) and non-player characters (NPCs)
  • Physics-based character controller.