Game programming for artists / by Jarryd Huntley and Hanna Brady.
Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems. Th...
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Full Text (via Taylor & Francis) |
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Main Author: | |
Format: | eBook |
Language: | English |
Published: |
Boca Raton, FL :
CRC Press,
[2018]
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Subjects: |
Table of Contents:
- Introduction to programming
- Introduction to game engines
- The recipes
- Introduction to object-oriented programming
- Introduction to C#
- Static, singletons, and game managers
- Endless runner
- Artificial intelligence (AI) and non-player characters (NPCs)
- Physics-based character controller.