From Pac-Man to Pop Music : Interactive Audio in Games and New Media.
"Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the hi...
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Online Access: |
Full Text (via Taylor & Francis) |
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Main Author: | |
Format: | eBook |
Language: | English |
Published: |
London :
Taylor and Francis,
2017.
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Subjects: |
Summary: | "Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music."--Provided by publisher. |
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Item Description: | ""Selected Annotated Bibliography""""Bibliography"" |
Physical Description: | 1 online resource (224 pages) |
ISBN: | 9781351217736 1351217739 |
Source of Description, Etc. Note: | Print version record. |