From Pac-Man to Pop Music : Interactive Audio in Games and New Media.

"Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the hi...

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Bibliographic Details
Online Access: Full Text (via Taylor & Francis)
Main Author: Collins, Karen
Format: eBook
Language:English
Published: London : Taylor and Francis, 2017.
Subjects:
Description
Summary:"Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music."--Provided by publisher.
Item Description:""Selected Annotated Bibliography""""Bibliography""
Physical Description:1 online resource (224 pages)
ISBN:9781351217736
1351217739
Source of Description, Etc. Note:Print version record.