Costume design for video games : an exploration of historical and fantastical skins / edited by Sandy Appleoff Lyons.
"Researching costume and character development pertaining to plots, scenarios and visionable goals, while exploring silhouettes, draping and aesthetics of era in the context of the human experience, both real and imaged. This survey of costume design for the video game market includes an explor...
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Format: | eBook |
Language: | English |
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Boca Raton, FL :
CRC Press,
[2020]
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Subjects: |
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050 | 0 | 4 | |a GV1469.34.C48 |b C67 2020 |
245 | 0 | 0 | |a Costume design for video games : |b an exploration of historical and fantastical skins / |c edited by Sandy Appleoff Lyons. |
264 | 1 | |a Boca Raton, FL : |b CRC Press, |c [2020] | |
300 | |a 1 online resource. | ||
336 | |a text |b txt |2 rdacontent. | ||
337 | |a computer |b c |2 rdamedia. | ||
338 | |a online resource |b cr |2 rdacarrier. | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | 0 | |t Pipeline Costumes for Games / |r Gavin Rich -- |t Style Sheets / |r Sandy Appleoff Lyons -- |t Thoughts on Character Design / |r Lou Police -- 4 Design / |r Sandy Appleoff Lyons -- |t Immortals and the Creative Process / |r Sandy Appleoff Lyons -- |t Draping / |r Sandy Appleoff Lyons -- |t Research / |r Sandy Appleoff Lyons and Jennifer Martinez Wormser -- |t Translation into 3D / |r Sandy Appleoff Lyons, Jaime Stagg, and Anna Sakoi -- |t Egypt and Mesopotamia (3000-600 BC) / |r Sandy Appleoff Lyons -- |t Minoan and Greek (2900-300 BC) / |r Sandy Appleoff Lyons -- |t Etruscan and Roman (800 BC-AD 400) / |r Sandy Appleoff Lyons -- |t Byzantine/Early Medieval (AD 300-1300) / |r Sandy Appleoff Lyons -- |t Late Middle Ages (AD 1300-1500) / |r Sandy Appleoff Lyons -- |t Italian Renaissance (1400-1600) / |r Sandy Appleoff Lyons -- |t Northern Renaissance (AD 1500-1600) / |r Sandy Appleoff Lyons. |
520 | |a "Researching costume and character development pertaining to plots, scenarios and visionable goals, while exploring silhouettes, draping and aesthetics of era in the context of the human experience, both real and imaged. This survey of costume design for the video game market includes an exploration of the aesthetics of historical, fantasy and futuristic influences. Supporting solid process for creative problem solving as it applies to costume design and the design principles applied. This is uniquely done through a reader project, which in turn builds and implements research skills and the creation of authentic designs"-- |c Provided by publisher. | ||
545 | 0 | |a Sandy Appleoff Lyons is the founder and former Chair of the Game Art major at Laguna College of Artand Design. She is the current founder and Chair of the Art of Game Design MFA. She is the structural creator of the processes utilized and combined to create a unique approach to bring story to costume and create strength in the final product that is applicable across multiple disciplines. | |
588 | 0 | |a Online resource; title from digital title page (viewed on February 26, 2020) | |
650 | 0 | |a Video game characters |x Design. | |
650 | 0 | |a Costume design. |0 http://id.loc.gov/authorities/subjects/sh85033269. | |
650 | 7 | |a Costume design. |2 fast |0 (OCoLC)fst00880794. | |
700 | 1 | |a Appleoff Lyons, Sandy, |e editor. |0 http://id.loc.gov/authorities/names/n2019035417. | |
776 | 0 | 8 | |i Print version: |a Appleoff Lyons, Sandy. |t Costume design for video games. |d Boca Raton : CRC Press, 2019 |z 9781138085961 |w (DLC) 2019025503. |
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