Technology's Impact on Employment Opportunities for People with Disabilities.
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Online Access: |
Full Text (via ProQuest) |
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Main Author: | |
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Format: | eBook |
Language: | English |
Published: |
Hauppauge :
Nova Science Publishers, Inc.,
2013.
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Series: | Disability and the disabled.
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Table of Contents:
- TECHNOLOGY'S IMPACT ON EMPLOYMENT OPPORTUNITIES FOR PEOPLE WITH DISABILITIES ANALYSIS AND RECOMMENDATIONS ; TECHNOLOGY'S IMPACT ON EMPLOYMENT OPPORTUNITIES FOR PEOPLE WITH DISABILITIES ANALYSIS AND RECOMMENDATIONS ; CONTENTS ; PREFACE ; Chapter 1 THE POWER OF DIGITAL INCLUSION: TECHNOLOGY'S IMPACT ON EMPLOYMENT AND OPPORTUNITIES FOR PEOPLE WITH DISABILITIES∗ ; LETTER OF TRANSMITTAL ; EXECUTIVE SUMMARY; The Problem and the Opportunity; The Vectors ; A. Social Networking and Tools ; B. Immersive Digital Environments ; C. Commons-based Peer Production.
- The Crux of the Unemployment Problem Methodology; REVIEW OF THE VECTORS, FINDINGS AND RECOMMENDATIONS ; A. Summary Review of the Vectors ; Vector 1 ; Vector 2 ; Vectors 3 and 4 ; Vector 5 ; Vector 6 ; B. Findings and Recommendations ; Finding 1. Old Realities Remain: The Necessity of Education to Increase Awareness and Technical Skills; Finding 2. There Are Significant Barriers to Making a Dispersed Workforce a Reality; Finding 3. Through Building Social Capital, the Vectors May Offer Pathways to Employment, Enhancing Proactive Social Interaction, Led by the Young.
- Finding 4: The Disability Community Needs to Expand Efforts to Enhance Awareness of the Presence, Capacities, and Potential of People with DisabilitiesFinding 5: Social, Technological, and Attitudinal Barriers Exist to Raising Awareness of the Potential of the New Networked Economy among People with Disabilities; Finding 6: Encourage the Adoption of Meta-Design Approaches ; Finding 7. Encourage Entrepreneurs with Disabilities to Flourish as Part of the Collaborative Community, and Encourage Development of That Community ; SECTION 1. INTRODUCTION.
- 1.1. Origins of the Research and Description of the Problem 1.2. Disabilities and Employment ; 1.3. The Futures of Work ; Entrepreneurs with Disabilities ; The Education Premium ; 1.4. Framing the Problem: The Economic and Social Situations of People with Disabilities ; 1.4.1. Disability and Employment: Overview ; Gender and Race ; Employment Status ; 1.5. The Potential of New Technological Pathways: The Vectors ; 1.6. Verification of the Vectors ; Vector 7: Online marketplace ; Vector 8: Games, or Tiered Digital Interactions ; Vector 9: Smart Interfaces.
- 1.6.1. Criteria for Final Selection and Definitions 1.6.2. Final Vector Selection; Group A. Social Networking and Tools ; Vector 1: Wireless Communication Platforms ; Vector 2: Social Networking ; Group B. Immersive Digital Environments ; Vector 3: Immersive Digital Environments-Virtual Worlds and Serious Gaming ; Vector 4: Immersive Digital Environments-Tiered Digital Interactions and Electronic Games ; Group C. Commons-based Peer Production ; Vector 5: Open Publishing ; Vector 6: Open-Source Processes ; 1.7. Research Process.