Design of the unfinished [electronic resource] : a new way of designing leftovers regeneration / Luciano Crespi, editors.

The book aims to provide city administrators and planners with a tool to accompany them in experimenting with the regeneration of no longer used parts of the built heritage, called leftovers, by adopting an innovative approach. A new and radically different form of project, with the task of proposin...

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Bibliographic Details
Online Access: Full Text (via Springer)
Other Authors: Crespi, Luciano (Editor)
Format: Electronic eBook
Language:English
Published: Cham : Springer, 2021.
Series:Urban book series.
Subjects:
Table of Contents:
  • Intro
  • Introduction
  • Contents
  • Contributors
  • Part I Politecnico Approach
  • 1 Manifesto of Design of Unfinished
  • 1.1 Leftovers
  • 1.2 Urban Leftovers
  • 1.3 Neo-Nomads
  • 1.4 Inhabiting the World
  • 1.5 Transdisciplinarity
  • 1.6 Works
  • 1.7 Teaching Experiments
  • 1.8 Design Experiments
  • 1.9 Conclusions
  • Appendix
  • References
  • 2 The State of the Art Between Needs and Desires. Design of the Unfinished as a New Perspective of Intervention on Existing Building
  • 2.1 Introduction
  • 2.2 Seven Hints
  • 2.3 Is the Design of the Unfinished a Desire?
  • 2.4 Conclusion.
  • Bibliography
  • 3 Regenerate Urban Leftovers
  • 3.1 Introduction
  • 3.2 A Collaborative Experimentation Between Public and Private
  • 3.3 A Multicentric Peripherality: Art and Creativity as Drivers of Adaptive Reuse
  • 3.3.1 For an "Emerging" Periphery
  • 3.3.2 Towards Cultural and Creative Hubs
  • 3.4 Conclusions
  • References
  • 4 Reusing Leftovers: Corporeity and Empathy of Places
  • 4.1 Introduction
  • 4.2 Obsolescence and Soil Consumption
  • 4.3 Space Fascination
  • 4.4 Places and Corporeity
  • 4.4.1 Empathy and Synaesthesia
  • 4.4.2 Atmosphere
  • 4.5 Reusing Leftovers.
  • 4.5.1 Historical Places
  • 4.6 Conclusions
  • References
  • 5 Leftovers at the Start. From the Analysis of the Theme to the Development of Design Strategies
  • 5.1 Introduction
  • 5.2 The Dynamics of Experiences
  • 5.2.1 Aesthetic Experiences
  • 5.2.2 Entertainment Experiences
  • 5.2.3 Educational Experiences
  • 5.2.4 Escape Experiences
  • 5.3 Some Considerations on Leftovers
  • 5.3.1 Leftover as Time
  • 5.3.2 Leftovers as Meaning
  • 5.3.3 Leftovers as Opportunities
  • 5.3.4 The Role of the Designer
  • 5.3.5 A Luggage of Strategies
  • 5.3.6 Long Time Strategy
  • 5.3.7 And Yet It Moves.
  • 5.3.8 I Need to Find a Sense
  • 5.3.9 Neo-Synesthesia
  • 5.3.10 Oxymoronic Landscapes
  • 5.3.11 Leaning to the Context
  • 5.3.12 Close-Up
  • 5.3.13 I'll Spite You
  • 5.3.14 Strategies in the Final Synthesis Studio
  • 5.4 Learning to Observe
  • References
  • Part II International Scenario
  • 6 Revisiting Heritage and Regenerating the City: The Rest as a Resource in Gulf of Benin
  • 6.1 The Hunkanrin House or to Occupy While Waiting
  • 6.2 The Past Between the Allochthonous Will Be to Rehabilitate and the Local Desire to Erase It.
  • 6.3 Urban Initiatives Financed and Supported by Public Institutions
  • 6.4 Events as a Means of Reactivating Places: Giving Meaning to "Forgotten" Sites
  • 6.5 Spaces of Memory and Spaces of Identity
  • 6.6 From Intervention on the Isolated Object to the Systemic Logic of the Regenerative Project?
  • 6.7 Conclusion
  • References
  • 7 Theaster Gates, Freedom, and the Long View
  • 7.1 Part I: The Gates System of Creative Innovation Practice. An Open Call
  • 7.2 Part II: A Proposal for a Further Look at Creative Systems Innovation
  • 7.3 Part III: The Elements Made Manifest.