Enhancing video game localization through dubbing / Laura Mejías-Climent.

This book addresses the hot topic in audiovisual translation (AVT) of video game localization through the unique perspective of dubbing, an area which has so far received relatively little scholarly focus. The author analyses the main characteristics of video game localization within the context of...

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Bibliographic Details
Online Access: Full Text (via Springer)
Main Author: Mejías-Climent, Laura (Author)
Format: eBook
Language:English
Published: Cham : Palgrave Macmillan, 2021.
Series:Palgrave studies in translating and interpreting.
Subjects:
Table of Contents:
  • Chapter 1: Videogames as Modern Multimodal Products
  • Chapter 2: The History of Localization and Dubbing in Video Games
  • Chapter 3: Game Localization: Stages and Particularities
  • Chapter 4: Dubbing in Video Games
  • Chapter 5: Dubbing Analysis through Game Situations: Four Case Studies
  • Chapter 6: Conclusion.