Advances in design and digital communication : proceedings of the 4th International Conference on Design and Digital Communication, Digicom 2020, November 5-7, 2020, Barcelos, Portugal / Nuno Martins, Daniel Brandão, editors.
This book reports on research findings and practical lessons featuring advances in: digital and interaction design; graphic design and branding; design strategies and methodologies; design education; society and communication in design practice; and other related areas. Gathering the proceedings of...
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Other Authors: | , |
Other title: | Digicom 2020. |
Format: | Conference Proceeding eBook |
Language: | English |
Published: |
Cham, Switzerland :
Springer,
[2021]
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Series: | Springer series in design and innovation ;
v. 12. |
Subjects: |
Table of Contents:
- Intro
- Preface
- Organization
- General Chair
- Co-chair
- Scientific Committee
- Contents
- Digital and Interaction Design
- Thinking Out of the Book: Visual Language and Textual Form in the Design of ebooks
- Abstract
- 1 Introduction
- 2 The Form of 'Book' in the Digital Space
- 3 The Form of Text on Screen
- 3.1 The Format
- 3.2 The Page
- 3.3 Typography
- 4 Future Directions in the Design of ebooks
- References
- Mobile Application Oriented to Packaging Sustainability
- Abstract
- 1 Introduction
- 2 Theoretical Framework.
- 2.1 The Impacts of Packaging over the Environment
- 2.2 Categorizing Packaging
- 2.3 Similar Applications
- 3 Design Research
- 3.1 Methodology
- 3.2 Questionnaire
- 3.3 Card Sorting
- 3.4 Personas
- 4 Discussion and Results
- 5 Conclusion
- References
- An Interaction Design Analysis of Mood Trackers
- Abstract
- 1 Introduction
- 2 What Are Mood Trackers?
- 3 Interaction Design Within Mood Trackers
- 3.1 Interaction Design Approach to the Analysis
- 4 A First Exploratory Analysis of Mood Tracker Applications
- 5 Limitations
- 6 Conclusions
- References.
- A Multicase Study to Explore Ways to Integrate Locative Technologies in Electronic Stories for Children
- Abstract
- 1 Introduction
- 2 Establishing a Starting Point
- 3 Step by Step: Methodological Approach
- 4 Following the Trail: A Multiple Case Study
- 4.1 Case 1: Unlocking Porto
- 4.2 Case 2: Disney Fairies Trail
- 4.3 Case 3: Volkswagen's Road Tales
- 4.4 Case 4: Magical Reality
- 5 A Snapshot of the Recommendations for Designing Children's Location-Based Electronic Stories.
- 6 Conclusion and Further Research: Opening up New Avenues to Research and Design Children's Location-Based Electronic Stories
- References
- Learning Experience Design:
- Abstract
- 1 Introduction
- 2 Learning Experience Design
- 3 Usability and Learnability
- 4 Onboarding on Digital Products
- 5 Final Remarks
- References
- A Bilingual in-Game Tutorial: Designing Videogame Instructions Accessible to Deaf Students
- Abstract
- 1 Framework
- 2 A Bilingual Tutorial
- the Process
- 2.1 VITAS with LGP
- 2.2 VITAS Without LGP
- 2.3 Graphical User Interface (GUI)
- 3 Conclusions.
- Acknowledgement
- References
- Office Personal Assistant. Towards a Design and AI Approach
- Abstract
- 1 Introduction
- 2 State of the Art
- 3 Main Objectives and Research Questions
- 4 Methods Overview
- 5 Discussion of the Proposed Concept
- 6 Conclusions
- Acknowledgments
- References
- Minard Revisited
- Exploring Augmented Reality in Information Design
- Abstract
- 1 Introduction
- 2 Augmented Reality
- 3 Method
- 4 Results
- 4.1 Experience 1
- Tridimensional Terrain
- 4.2 Experience 2
- Additional Information
- 4.3 Experience 3
- Further Reading.