Advances in design and digital communication : proceedings of the 4th International Conference on Design and Digital Communication, Digicom 2020, November 5-7, 2020, Barcelos, Portugal / Nuno Martins, Daniel Brandão, editors.

This book reports on research findings and practical lessons featuring advances in: digital and interaction design; graphic design and branding; design strategies and methodologies; design education; society and communication in design practice; and other related areas. Gathering the proceedings of...

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Bibliographic Details
Online Access: Full Text (via Springer)
Corporate Author: International Conference on Design and Digital Communication Online
Other Authors: Martins, Nuno, Brandão, Daniel
Other title:Digicom 2020.
Format: Conference Proceeding eBook
Language:English
Published: Cham, Switzerland : Springer, [2021]
Series:Springer series in design and innovation ; v. 12.
Subjects:
Table of Contents:
  • Intro
  • Preface
  • Organization
  • General Chair
  • Co-chair
  • Scientific Committee
  • Contents
  • Digital and Interaction Design
  • Thinking Out of the Book: Visual Language and Textual Form in the Design of ebooks
  • Abstract
  • 1 Introduction
  • 2 The Form of 'Book' in the Digital Space
  • 3 The Form of Text on Screen
  • 3.1 The Format
  • 3.2 The Page
  • 3.3 Typography
  • 4 Future Directions in the Design of ebooks
  • References
  • Mobile Application Oriented to Packaging Sustainability
  • Abstract
  • 1 Introduction
  • 2 Theoretical Framework.
  • 2.1 The Impacts of Packaging over the Environment
  • 2.2 Categorizing Packaging
  • 2.3 Similar Applications
  • 3 Design Research
  • 3.1 Methodology
  • 3.2 Questionnaire
  • 3.3 Card Sorting
  • 3.4 Personas
  • 4 Discussion and Results
  • 5 Conclusion
  • References
  • An Interaction Design Analysis of Mood Trackers
  • Abstract
  • 1 Introduction
  • 2 What Are Mood Trackers?
  • 3 Interaction Design Within Mood Trackers
  • 3.1 Interaction Design Approach to the Analysis
  • 4 A First Exploratory Analysis of Mood Tracker Applications
  • 5 Limitations
  • 6 Conclusions
  • References.
  • A Multicase Study to Explore Ways to Integrate Locative Technologies in Electronic Stories for Children
  • Abstract
  • 1 Introduction
  • 2 Establishing a Starting Point
  • 3 Step by Step: Methodological Approach
  • 4 Following the Trail: A Multiple Case Study
  • 4.1 Case 1: Unlocking Porto
  • 4.2 Case 2: Disney Fairies Trail
  • 4.3 Case 3: Volkswagen's Road Tales
  • 4.4 Case 4: Magical Reality
  • 5 A Snapshot of the Recommendations for Designing Children's Location-Based Electronic Stories.
  • 6 Conclusion and Further Research: Opening up New Avenues to Research and Design Children's Location-Based Electronic Stories
  • References
  • Learning Experience Design:
  • Abstract
  • 1 Introduction
  • 2 Learning Experience Design
  • 3 Usability and Learnability
  • 4 Onboarding on Digital Products
  • 5 Final Remarks
  • References
  • A Bilingual in-Game Tutorial: Designing Videogame Instructions Accessible to Deaf Students
  • Abstract
  • 1 Framework
  • 2 A Bilingual Tutorial
  • the Process
  • 2.1 VITAS with LGP
  • 2.2 VITAS Without LGP
  • 2.3 Graphical User Interface (GUI)
  • 3 Conclusions.
  • Acknowledgement
  • References
  • Office Personal Assistant. Towards a Design and AI Approach
  • Abstract
  • 1 Introduction
  • 2 State of the Art
  • 3 Main Objectives and Research Questions
  • 4 Methods Overview
  • 5 Discussion of the Proposed Concept
  • 6 Conclusions
  • Acknowledgments
  • References
  • Minard Revisited
  • Exploring Augmented Reality in Information Design
  • Abstract
  • 1 Introduction
  • 2 Augmented Reality
  • 3 Method
  • 4 Results
  • 4.1 Experience 1
  • Tridimensional Terrain
  • 4.2 Experience 2
  • Additional Information
  • 4.3 Experience 3
  • Further Reading.