Advances in web-based learning -- ICWL 2021 : 20th International Conference, ICWL 2021, Macau, China, November 13-14, 2021, Proceedings / Wanlei Zhou, Yi Mu (eds.)

This book constitutes the proceedings of the 20th International Conference on Advances in Web-Based Learning, ICWL 2021, which was held in Macau, China, in November 2021. The papers included in this volume deal with multiple topics, from algorithms to systems and applications and are organized in 3...

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Bibliographic Details
Online Access: Full Text (via Springer)
Corporate Author: ICWL (Conference) Macau, China)
Other Authors: Zhou, Wanlei (Editor), Mu, Yi, 1955- (Editor)
Other title:ICWL 2021.
Format: Conference Proceeding eBook
Language:English
Published: Cham, Switzerland : Springer, 2021.
Series:Lecture notes in computer science ; 13103.
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI.
Subjects:
Table of Contents:
  • Intro
  • Preface
  • Organization
  • Contents
  • Online Learning Methodologies, Trust, and Analysis
  • Decentralized M-Learning Platform with Trusted Execution Environment
  • 1 Introduction
  • 2 Technologies
  • 3 Overview
  • 4 Implementation
  • 5 Evaluation
  • 6 Conclusion
  • References
  • Scaffolding Teacher Learning During Professional Development with Theory-Driven Learning Analytics
  • 1 Introduction
  • 2 Related Work
  • 2.1 Theory-Driven LA
  • 2.2 Aiding Non-technical Users in Data Use
  • 3 Research Context
  • 4 Understanding Teachers' Data Use During PD
  • 4.1 Method
  • 4.2 Results.
  • 5 Designing the Dashboard Prototype
  • 6 Evaluating the Dashboard Prototype
  • 6.1 Method
  • 6.2 Results
  • 7 Conclusion
  • References
  • ImPres: An Immersive 3D Presentation Framework for Mixed Reality Enhanced Learning
  • 1 Introduction
  • 2 Related Work
  • 3 3D Presentation Concept
  • 4 Implemented Presentation System
  • 4.1 System Architecture
  • 4.2 2D Editor
  • 4.3 3D Editor
  • 4.4 Conducting Presentations Using the System
  • 5 Evaluation
  • 5.1 Paper Prototype
  • 5.2 Software Prototype
  • 6 Discussion
  • 7 Conclusion and Future Work
  • References.
  • Designing a Virtual Learning Environment Based on a Learner Language Corpus
  • 1 Introduction
  • 2 Corpora and Virtual Learning Environments in Language Learning
  • 3 Methods
  • 4 Results
  • 5 Discussion
  • 6 Conclusions and Future Work
  • References
  • Is This Fake or Credible? A Virtual Learning Companion Supporting the Judgment of Young Learners Facing Social Media Content
  • 1 Introduction
  • 2 Learning Companion Systems and ITS
  • 3 System Environment and Implementation
  • 3.1 Conceptual Architecture
  • 3.2 PixelFed and Browser Plugin
  • 4 Example Scenario
  • 4.1 Example Walkthrough.
  • 4.2 Preliminary User Study
  • 5 Conclusion and Outlook
  • References
  • Online Learning Environment with Tools
  • Extending Narrative Serious Games Using Ad-Hoc Mini-games
  • 1 Introduction
  • 2 Extending the uAdventure Narrative Model Through Ad-Hoc Mini-games
  • 3 Pilots of uAdventure and Ad-Hoc Minigames
  • 3.1 Pilot: Serious Game for Airport Protocols Training
  • 3.2 Developing an Escape Room Game for Promoting Computational Thinking
  • 4 Conclusions and Future Work
  • References
  • Supplemental Mobile Learner Support Through Moodle-Independent Assessment Bots
  • 1 Introduction.
  • 2 Related Work
  • 2.1 Technology-Mediated Learning
  • 2.2 Assessments in E-learning
  • 2.3 Assessment Bots
  • 3 Assessment Chatbot for Computer Science Lectures
  • 4 Assessment-Handler-Service
  • 5 Evaluation
  • 5.1 Participants
  • 5.2 Materials and Procedure
  • 5.3 Results and Discussion
  • 6 Limitations and Future Work
  • 7 Conclusion
  • A Extracting Content of Quizzes From Moodle
  • References
  • Exploring the Innovative Blockchain-Based Application of Online Learning System in University
  • 1 Introduction
  • 2 Related Works
  • 3 Overview of Blockchain
  • 3.1 Concept of Blockchain.