Modeling and Animation Using Blender : Blender 2. 80: the Rise of Eevee / Ezra Thess Mendoza Guevarra.
Discover the 3D-modeling and animation power of Blender 3D. This book starts with a brief introduction to Blender 3D including installation and the user interface. The following two chapters then introduce you to the upgraded tools in Blender 2.80 for 3D modeling, texturing, shading, and animation....
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Format: | Electronic eBook |
Language: | English |
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Berkeley, CA :
Apress L.P.,
©2020.
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245 | 1 | 0 | |a Modeling and Animation Using Blender : |b Blender 2. 80: the Rise of Eevee / |c Ezra Thess Mendoza Guevarra. |
260 | |a Berkeley, CA : |b Apress L.P., |c ©2020. | ||
300 | |a 1 online resource (302 pages) | ||
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505 | 8 | |a Outliner -- Properties -- Render Settings -- Sampling Settings -- Output Settings -- View Layer Settings -- Passes Settings -- Scene Settings -- World Settings -- Object Settings -- Physics Settings -- Material Settings -- Object Constraints and Texture Settings -- Sample Project Time! -- Lighting -- Chapter 3: Blending with Blender: The Modeling Workspace -- Toolbars -- Toolbar -> Mesh -- Extrude Tool -- Extrude Individual Tool -- Extrude to Cursor Tool -- Inset Tool -- Bevel Tool -- Loop Cut and Offset Edge Loop Cut Tools -- Knife and Bisect Tools -- Polybuild Tool | |
505 | 8 | |a Other Samples -- Chapter 5: Let's Animate with Blender -- Animation Workspace -- Dope Sheet -- Dope Sheet -> Dope Sheet Mode -- Dope Sheet Mode Header Menus -- Markers Menu -- Channel Menu -- Key Menu -- Dope Sheet -> Action Editor Mode -- Dope Sheet -> Shape Key Editor Mask and Cache File Mode -- Dope Sheet -> Grease Pencil Mode -- Grease Pencil Mode Header Menus -- Timeline -- Graph Editor -- View Menu -- Select Menu -- Marker Menu -- Channel Menu -- Key Menu -- Sample Project -- Rendering Workspace -- Header Menus -- Sample Project -- Camera Fundamentals -- Object Constraints | |
505 | 8 | |a Spin and Spin Duplicates Tool -- Smooth Tool -- Edge Slide and Vertex Slide Tool -- Shrink/Flatten Tool -- Push/Pull Tool -- Shear Tool -- To Sphere Tool -- Rip Region and Rip Edge Tools -- Toolbar -> Armature -- Toolbar -> Grease Pencil -- Toolbar -> Curve -- Sample Project -- Chapter 4: Blending with Blender: The Shading Workspace -- File Browser -- Image Editor -- Tools -- Sidebar -- Tool Panel -- Image Panel -- Shader Editor -- Header -- Toolbar -- Node Editor -- Principled BSDF -- Mix Shader -- Diffuse BSDF -- Glossy BSDF -- Emission -- Subsurface Scattering -- Image Texture -- Sample Project | |
505 | 8 | |a Toggle Maximize Window/Fullscreen -- Editors -- Chapter 2: Blending with Blender: Getting Started -- Modeling with Blender 2.80 -- Types of Objects -- Mesh -- Curve and Surface -- Metaball -- Text -- Grease Pencil -- Armature -- Lattice -- Empty -- Image -- Light -- Light Probe -- Camera and Speaker -- Force Field -- Menus -- The Layout Workspace -- The 3D Viewport -- 3D Viewport -> Mode and Menus -- View Menu -- Select Menu -- Add Menu -- Object Menu -- 3D Viewport -> Transform Controls -- 3D Viewport -> Display and Shading -- 3D Viewport -> Toolbar -- 3D Viewport -> Sidebar -- The Sidebar | |
505 | 0 | |a Intro -- Table of Contents -- About the Author -- About the Technical Reviewer -- Acknowledgments -- Introduction -- Chapter 1: The Tour -- Why Blender? -- Hidden Tools -- Launches Quickly -- Customizable Interface -- Significant Upgrades -- Workflow Speed -- Blender Cycles Built-in Renderer -- The Community -- Open Source Software -- Blender's Future Is Bright -- What's with Blender 2.80? -- User Interface -- Eevee -- Viewport -- 2D Animation -- Cycles -- Installation -- System Requirements -- Installation Process -- The Face of Blender 2.80 -- Customization -- Workspaces -- Areas | |
500 | |a Motion Tracking Constraints | ||
520 | |a Discover the 3D-modeling and animation power of Blender 3D. This book starts with a brief introduction to Blender 3D including installation and the user interface. The following two chapters then introduce you to the upgraded tools in Blender 2.80 for 3D modeling, texturing, shading, and animation. The last chapter discusses the Blender game engine and all its core features. Along the way you'll see why Blender 3D has proved its competency in UV unwrapping, texturing, raster graphic editing, rigging, sculpting, animating, motion graphics, and video editing through the years. Modeling and Animation Using Blender gives a thorough tour of Blender Eevee, covering its new features and how to make best use of them. After reading this book you will have the confidence to choose Blender for your next project. You will: Master the features of Blender Eevee Work with modeling, animation, and much more using the updated software Understand important concepts such as physics and particles. | ||
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