Ray shooting, depth orders and hidden surface removal [electronic resource] / Mark de Berg.

Computational geometry is the part of theoretical computer science that concerns itself with geometrical objects; it aims to define efficient algorithms for problems involving points, lines, polygons, and so on. The field has gained popularity very rapidly during the last decade. This is partly due...

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Bibliographic Details
Online Access: Full Text (via Springer)
Main Author: Berg, Mark de
Format: Electronic eBook
Language:English
Published: Berlin ; New York : Springer-Verlag, ©1993.
Series:Lecture notes in computer science ; 703.
Subjects:
Table of Contents:
  • Computational geometry and computer graphics
  • Preliminaries
  • A general strategy
  • Ray shooting from a fixed point
  • Ray shooting into a fixed direction
  • Ray shooting with arbitrary rays
  • Conclusions
  • Depth orders in the plane
  • Depth orders in three dimensions
  • Conclusions
  • Non-intersecting polyhedra
  • Intersecting polyhedra
  • Dynamization
  • Conclusions.