Sound and music for games : the basics of digital audio for video games / Robert Ciesla.
Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations. We will start with an...
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Online Access: |
Full Text (via O'Reilly/Safari) |
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Main Author: | |
Format: | eBook |
Language: | English |
Published: |
[Berkeley] :
Apress,
[2022]
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Subjects: |
Summary: | Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations. We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work. The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring. |
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Item Description: | Includes index. |
Physical Description: | 1 online resource (xix, 274 pages) : illustrations (some color) |
ISBN: | 9781484286616 1484286618 |
Source of Description, Etc. Note: | Description based on online resource; title from digital title page (viewed on April 16, 2024). |