Color in Three-Dimensional Shaded Computer Graphics and Animation [microform] / Michael T. Collery.

Directed primarily toward the person familiar with computer technology rather than the traditional art educator, this master's thesis addresses new approaches to color theory and its impact on electronic art media. Technical considerations related to color coming from electronic sources, i.e.,...

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Online Access: Request ERIC Document
Main Author: Collery, Michael T.
Format: Microfilm Book
Language:English
Published: [Place of publication not identified] : Distributed by ERIC Clearinghouse, 1985.
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Description
Summary:Directed primarily toward the person familiar with computer technology rather than the traditional art educator, this master's thesis addresses new approaches to color theory and its impact on electronic art media. Technical considerations related to color coming from electronic sources, i.e., radiant light, and differences between radiant and reflected light as explained by traditional color theories are discussed, as well as techniques for producing various effects with computer graphics. The thesis is divided into 10 chapters: (1) Introduction; (2) Color Theories; (3) Gray Scales; (4) The Limits of Color; (5) Polygonal Objects; (6) Display Algorithms; (7) Framebuffer Colormap Configurations; (8) Polygon Colors and Vertex Colors; (9) Creating Color Files; and (10) Conclusion. The text is illustrated with 25 figures, and 14 references are listed. (MES)
Item Description:ERIC Note: Master's Thesis, Ohio State University. Illustrations may not reproduce.
ERIC Document Number: ED281498.
Physical Description:50 pages
Reproduction Note:Microfiche.
Action Note:committed to retain