Color in Three-Dimensional Shaded Computer Graphics and Animation [microform] / Michael T. Collery.
Directed primarily toward the person familiar with computer technology rather than the traditional art educator, this master's thesis addresses new approaches to color theory and its impact on electronic art media. Technical considerations related to color coming from electronic sources, i.e.,...
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Main Author: | |
Format: | Microfilm Book |
Language: | English |
Published: |
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Distributed by ERIC Clearinghouse,
1985.
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Summary: | Directed primarily toward the person familiar with computer technology rather than the traditional art educator, this master's thesis addresses new approaches to color theory and its impact on electronic art media. Technical considerations related to color coming from electronic sources, i.e., radiant light, and differences between radiant and reflected light as explained by traditional color theories are discussed, as well as techniques for producing various effects with computer graphics. The thesis is divided into 10 chapters: (1) Introduction; (2) Color Theories; (3) Gray Scales; (4) The Limits of Color; (5) Polygonal Objects; (6) Display Algorithms; (7) Framebuffer Colormap Configurations; (8) Polygon Colors and Vertex Colors; (9) Creating Color Files; and (10) Conclusion. The text is illustrated with 25 figures, and 14 references are listed. (MES) |
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Item Description: | ERIC Note: Master's Thesis, Ohio State University. Illustrations may not reproduce. ERIC Document Number: ED281498. |
Physical Description: | 50 pages |
Reproduction Note: | Microfiche. |
Action Note: | committed to retain |