Flash Builder and Flash Catalyst [electronic resource] : the new workflow / Steven Peeters.
Provides information on using Flash Builder and Flash Catalyst to design effective Rich Internet Applications.
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Full Text (via Springer) |
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Main Author: | |
Other title: | Essential guide to Flash Builder and Flash Catalyst. |
Format: | Electronic eBook |
Language: | English |
Published: |
New York :
Friends of ED : Distributed to the Book trade worldwide by Springer-Verlag,
©2010.
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Subjects: |
MARC
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037 | |a spr10.1007/978-1-4302-2836-3 | ||
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050 | 4 | |a QA76.625 |b .P44 2010 | |
100 | 1 | |a Peeters, Steven. | |
245 | 1 | 0 | |a Flash Builder and Flash Catalyst |h [electronic resource] : |b the new workflow / |c Steven Peeters. |
246 | 1 | 4 | |a Essential guide to Flash Builder and Flash Catalyst. |
260 | |a New York : |b Friends of ED : |b Distributed to the Book trade worldwide by Springer-Verlag, |c ©2010. | ||
300 | |a 1 online resource (xvi, 343 pages) : |b illustrations. | ||
336 | |a text |b txt |2 rdacontent. | ||
337 | |a computer |b c |2 rdamedia. | ||
338 | |a online resource |b cr |2 rdacarrier. | ||
505 | 0 | 0 | |g Note continued: |t Building applications using Flash Catalyst -- |t Building applications from scratch -- |t Integration with Creative Suite 5 -- |t Round tripping between Flash Builder and Flash Catalyst -- |t tool for the "devigner" -- |t Building AIR applications with Flash Catalyst? -- |t Summary -- |g ch. 5 |t Choosing the Best Workflow -- |t Simple Design, Simple Functionality -- |t Product Manual Application -- |g Conclusion -- |t Simple Design, Complex Functionality -- |t Photo Resizer -- |g Conclusion -- |t Simple Design, Connected to a Back End -- |t Twitter Search Client -- |g Conclusion -- |t Complex Design, Simple Functionality -- |t Static Website -- |t Conclusion -- |t Complex Design, Complex Functionality -- |t Simulator -- |g Conclusion -- |t Complex Design, Connected to a Back End -- |t Solar Panel Monitor -- |t Interaction Designer Perspective -- |t Developer Perspective -- |g Conclusion -- |g Summary -- |g ch. 6 |t Case Study: An E-Commerce Site -- |t Understanding the Project -- |t Analyzing the Project -- |t Functional Analysis -- |t Team Composition -- |t Designing the Application -- |t Creating the Application's Layout Structure -- |t Creating the Tabs to Log In -- |t Adding Design Elements -- |t Adding the Navigation Bar -- |t Adding the Content -- |t Contact Page -- |t Login Page -- |t Registration Page -- |t Bringing the Application to Life -- |t Components -- |t Pages -- |t Hooking Up the Application to the Back End -- |t Creating the Database -- |t Writing the Back-End API -- |t Adding Dynamic Data to the Application -- |g Summary -- |g ch. 7 |t Managing RIA Projects -- |t Projects and Complexity -- |t Project Team -- |t Team Compositions -- |t Collaboration has Changed -- |t Agile Development -- |t Methodologies -- |t Iterative Development -- |t FlexPMD: A Useful Tool -- |g Summary -- |g ch. 8 |t Frameworks -- |t Example Application -- |t Mate -- |t Code -- |g Conclusion -- |t PureMVC -- |t Code -- |g Conclusion -- |t Swiz -- |t Code -- |g Conclusion -- |g Summary. |
505 | 0 | 0 | |g Note continued: |g ch. 9 |t Best Practices -- |t Project Setup -- |t Use Workspaces -- |t Determine the Target Platform -- |t Determine the Back End Technology -- |t Deploy Release Builds -- |t Place External Libraries in the libs Folder -- |t Use Runtime Shared Libraries -- |t Externalize the Flex framework -- |t Organize Code into Packages -- |t Synchronize with Back End Packages -- |t Plan the Illustrator/Photoshop File Structure -- |t Use an Assets Directory -- |t Organize Your Assets -- |t Use an XML File for the Parameters -- |t Coding and Naming Conventions -- |t Don't Link to External Image Files -- |t Name All Design Layers -- |t Design Only One Item for a Data List Component -- |t Create Flash Catalyst Components Before Defining View States -- |t Rename Flash Catalyst Components in the Library Panel -- |t Reverse Engineer the Application's URL as a Package Structure -- |t Use Plural Names for Packages -- |t Use Appropriate Package Names -- |t Use Singular Names for Classes -- |t Use Titlecase or Camelcase for Class Names -- |t Append the Class Type to the Class Name -- |t Consider Appending "Base" to Base Class Names -- |t Consider Appending "Abstract" to Abstract Class Names -- |t Maintain Order in Your Classes -- |t Use Uppercase for Constants -- |t Use Camelcase/Tltlecase for Variables -- |t Give Variables Proper Names -- |t Put an Underscore in Front of Private Variables -- |t Use Implicit Getters and Setters -- |t Name Implicit Getters and Setters according to the Property -- |t Use Implicit Getters and Setters Internally -- |t Set Argument Types and Return Types Strictly -- |t Always Name the Argument of Event Handlers "Event" -- |t Use a Verb in the Method Name -- |t Override the Clone() Method for Custom Events -- |t Keep Order in Your MXML Files -- |t Use Whitespace -- |t Format Your Code -- |t Every Visual Component Should Have an id Attribute -- |t Set the id Attribute as the First One in an MXML Tag -- |t Group MXML Tag Attributes on One Line -- |t Use an External CSS File. |
505 | 0 | 0 | |g Note continued: |t Maintain Order in Your CSS File -- |t Be Consistent in Naming Styles -- |t Limit the Number of CSS Files -- |t Define the CSS Files in the Main Application File -- |t Collaboration -- |t Talk to Each Other -- |t Formalize Decisions -- |t Use a Source Versioning Tool -- |t Only Commit Code that Actually Works -- |t Mark Duplicate Assets in Your Design -- |t Design on a Single Artboard -- |t Give Design Layers Proper Names -- |t Don't Define All Components in Your Design -- |t Don't Define All Component States in Your Design -- |t Create Reusable "Black Box" Components -- |t Consider Using Code Generation -- |t Create Library Projects -- |t Create a Manifest File for Your Library -- |t Test, Test, Test -- |t Use Different Deployment Levels -- |t Set Up a Bug Reporting/Change Request Environment -- |t Use a Unit Testing Framework -- |t Use an Application Framework -- |t Know When Not to Use an Application Framework -- |t Perform Code Reviews -- |t Comment Your Code -- |t Validate Input Before Sending It to the Back End -- |t Use the Same Local Server Settings For Everyone -- |t Configure Your Application Externally -- |g Summary. |
520 | |a Provides information on using Flash Builder and Flash Catalyst to design effective Rich Internet Applications. | ||
588 | 0 | |a Print version record. | |
630 | 0 | 0 | |a Flash (Computer file) |0 http://id.loc.gov/authorities/names/n97107235. |
630 | 0 | 0 | |a Flex (Computer file) |0 http://id.loc.gov/authorities/names/n2007015080. |
630 | 0 | 7 | |a Flash (Computer file) |2 fast |0 (OCoLC)fst01388687. |
630 | 0 | 7 | |a Flex (Computer file) |2 fast |0 (OCoLC)fst01782328. |
650 | 0 | |a Internet programming. |0 http://id.loc.gov/authorities/subjects/sh96009904. | |
650 | 0 | |a Application software |x Development. |0 http://id.loc.gov/authorities/subjects/sh95009362. | |
650 | 0 | |a Web site development |x Computer programs. |0 http://id.loc.gov/authorities/subjects/sh2008113418. | |
650 | 7 | |a Application software |x Development. |2 fast |0 (OCoLC)fst00811707. | |
650 | 7 | |a Internet programming. |2 fast |0 (OCoLC)fst00977281. | |
650 | 7 | |a Web site development |x Computer programs. |2 fast |0 (OCoLC)fst01173244. | |
776 | 0 | 8 | |i Print version: |a Peeters, Steven. |t Flash Builder and Flash Catalyst. |d New York : Friends of ED : Distributed to the Book trade worldwide by Springer-Verlag, ©2010 |z 9781430228356 |z 1430228350 |w (OCoLC)466333623. |
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907 | |a .b63619271 |b 07-06-17 |c 10-14-10 | ||
907 | |a .b63619271 |b 05-23-17 |c 10-14-10 | ||
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956 | |b Springer Nature - Springer Professional and Applied Computing eBooks 2010 English International | ||
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952 | f | f | |p Can circulate |a University of Colorado Boulder |b Online |c Online |d Online |e QA76.625 .P44 2010 |h Library of Congress classification |i Ebooks, Prospector |n 1 |