Flash Builder and Flash Catalyst [electronic resource] : the new workflow / Steven Peeters.

Provides information on using Flash Builder and Flash Catalyst to design effective Rich Internet Applications.

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Bibliographic Details
Online Access: Full Text (via Springer)
Main Author: Peeters, Steven
Other title:Essential guide to Flash Builder and Flash Catalyst.
Format: Electronic eBook
Language:English
Published: New York : Friends of ED : Distributed to the Book trade worldwide by Springer-Verlag, ©2010.
Subjects:

MARC

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100 1 |a Peeters, Steven. 
245 1 0 |a Flash Builder and Flash Catalyst  |h [electronic resource] :  |b the new workflow /  |c Steven Peeters. 
246 1 4 |a Essential guide to Flash Builder and Flash Catalyst. 
260 |a New York :  |b Friends of ED :  |b Distributed to the Book trade worldwide by Springer-Verlag,  |c ©2010. 
300 |a 1 online resource (xvi, 343 pages) :  |b illustrations. 
336 |a text  |b txt  |2 rdacontent. 
337 |a computer  |b c  |2 rdamedia. 
338 |a online resource  |b cr  |2 rdacarrier. 
505 0 0 |g Note continued:  |t Building applications using Flash Catalyst --  |t Building applications from scratch --  |t Integration with Creative Suite 5 --  |t Round tripping between Flash Builder and Flash Catalyst --  |t tool for the "devigner" --  |t Building AIR applications with Flash Catalyst? --  |t Summary --  |g ch. 5  |t Choosing the Best Workflow --  |t Simple Design, Simple Functionality --  |t Product Manual Application --  |g Conclusion --  |t Simple Design, Complex Functionality --  |t Photo Resizer --  |g Conclusion --  |t Simple Design, Connected to a Back End --  |t Twitter Search Client --  |g Conclusion --  |t Complex Design, Simple Functionality --  |t Static Website --  |t Conclusion --  |t Complex Design, Complex Functionality --  |t Simulator --  |g Conclusion --  |t Complex Design, Connected to a Back End --  |t Solar Panel Monitor --  |t Interaction Designer Perspective --  |t Developer Perspective --  |g Conclusion --  |g Summary --  |g ch. 6  |t Case Study: An E-Commerce Site --  |t Understanding the Project --  |t Analyzing the Project --  |t Functional Analysis --  |t Team Composition --  |t Designing the Application --  |t Creating the Application's Layout Structure --  |t Creating the Tabs to Log In --  |t Adding Design Elements --  |t Adding the Navigation Bar --  |t Adding the Content --  |t Contact Page --  |t Login Page --  |t Registration Page --  |t Bringing the Application to Life --  |t Components --  |t Pages --  |t Hooking Up the Application to the Back End --  |t Creating the Database --  |t Writing the Back-End API --  |t Adding Dynamic Data to the Application --  |g Summary --  |g ch. 7  |t Managing RIA Projects --  |t Projects and Complexity --  |t Project Team --  |t Team Compositions --  |t Collaboration has Changed --  |t Agile Development --  |t Methodologies --  |t Iterative Development --  |t FlexPMD: A Useful Tool --  |g Summary --  |g ch. 8  |t Frameworks --  |t Example Application --  |t Mate --  |t Code --  |g Conclusion --  |t PureMVC --  |t Code --  |g Conclusion --  |t Swiz --  |t Code --  |g Conclusion --  |g Summary. 
505 0 0 |g Note continued:  |g ch. 9  |t Best Practices --  |t Project Setup --  |t Use Workspaces --  |t Determine the Target Platform --  |t Determine the Back End Technology --  |t Deploy Release Builds --  |t Place External Libraries in the libs Folder --  |t Use Runtime Shared Libraries --  |t Externalize the Flex framework --  |t Organize Code into Packages --  |t Synchronize with Back End Packages --  |t Plan the Illustrator/Photoshop File Structure --  |t Use an Assets Directory --  |t Organize Your Assets --  |t Use an XML File for the Parameters --  |t Coding and Naming Conventions --  |t Don't Link to External Image Files --  |t Name All Design Layers --  |t Design Only One Item for a Data List Component --  |t Create Flash Catalyst Components Before Defining View States --  |t Rename Flash Catalyst Components in the Library Panel --  |t Reverse Engineer the Application's URL as a Package Structure --  |t Use Plural Names for Packages --  |t Use Appropriate Package Names --  |t Use Singular Names for Classes --  |t Use Titlecase or Camelcase for Class Names --  |t Append the Class Type to the Class Name --  |t Consider Appending "Base" to Base Class Names --  |t Consider Appending "Abstract" to Abstract Class Names --  |t Maintain Order in Your Classes --  |t Use Uppercase for Constants --  |t Use Camelcase/Tltlecase for Variables --  |t Give Variables Proper Names --  |t Put an Underscore in Front of Private Variables --  |t Use Implicit Getters and Setters --  |t Name Implicit Getters and Setters according to the Property --  |t Use Implicit Getters and Setters Internally --  |t Set Argument Types and Return Types Strictly --  |t Always Name the Argument of Event Handlers "Event" --  |t Use a Verb in the Method Name --  |t Override the Clone() Method for Custom Events --  |t Keep Order in Your MXML Files --  |t Use Whitespace --  |t Format Your Code --  |t Every Visual Component Should Have an id Attribute --  |t Set the id Attribute as the First One in an MXML Tag --  |t Group MXML Tag Attributes on One Line --  |t Use an External CSS File. 
505 0 0 |g Note continued:  |t Maintain Order in Your CSS File --  |t Be Consistent in Naming Styles --  |t Limit the Number of CSS Files --  |t Define the CSS Files in the Main Application File --  |t Collaboration --  |t Talk to Each Other --  |t Formalize Decisions --  |t Use a Source Versioning Tool --  |t Only Commit Code that Actually Works --  |t Mark Duplicate Assets in Your Design --  |t Design on a Single Artboard --  |t Give Design Layers Proper Names --  |t Don't Define All Components in Your Design --  |t Don't Define All Component States in Your Design --  |t Create Reusable "Black Box" Components --  |t Consider Using Code Generation --  |t Create Library Projects --  |t Create a Manifest File for Your Library --  |t Test, Test, Test --  |t Use Different Deployment Levels --  |t Set Up a Bug Reporting/Change Request Environment --  |t Use a Unit Testing Framework --  |t Use an Application Framework --  |t Know When Not to Use an Application Framework --  |t Perform Code Reviews --  |t Comment Your Code --  |t Validate Input Before Sending It to the Back End --  |t Use the Same Local Server Settings For Everyone --  |t Configure Your Application Externally --  |g Summary. 
520 |a Provides information on using Flash Builder and Flash Catalyst to design effective Rich Internet Applications. 
588 0 |a Print version record. 
630 0 0 |a Flash (Computer file)  |0 http://id.loc.gov/authorities/names/n97107235. 
630 0 0 |a Flex (Computer file)  |0 http://id.loc.gov/authorities/names/n2007015080. 
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630 0 7 |a Flex (Computer file)  |2 fast  |0 (OCoLC)fst01782328. 
650 0 |a Internet programming.  |0 http://id.loc.gov/authorities/subjects/sh96009904. 
650 0 |a Application software  |x Development.  |0 http://id.loc.gov/authorities/subjects/sh95009362. 
650 0 |a Web site development  |x Computer programs.  |0 http://id.loc.gov/authorities/subjects/sh2008113418. 
650 7 |a Application software  |x Development.  |2 fast  |0 (OCoLC)fst00811707. 
650 7 |a Internet programming.  |2 fast  |0 (OCoLC)fst00977281. 
650 7 |a Web site development  |x Computer programs.  |2 fast  |0 (OCoLC)fst01173244. 
776 0 8 |i Print version:  |a Peeters, Steven.  |t Flash Builder and Flash Catalyst.  |d New York : Friends of ED : Distributed to the Book trade worldwide by Springer-Verlag, ©2010  |z 9781430228356  |z 1430228350  |w (OCoLC)466333623. 
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