Instructional Gaming as a Means to Achieve Skill in Selecting Ideas Relevant for Solving a Problem [electronic resource] / Layman E. Allen and Joan Ross.

Two pilot studies investigated the effects of using Instructional Math Play (IMP) Kits, pamphlets with which individuals may play the mathematical game EQUATIONS against a computer program. Twenty-nine junior high students in a high-ability mathematics class completed varying numbers of the kits in...

Full description

Saved in:
Bibliographic Details
Online Access: Full Text (via ERIC)
Main Author: Allen, Layman E.
Other Authors: Ross, Joan
Format: Electronic eBook
Language:English
Published: [S.l.] : Distributed by ERIC Clearinghouse, 1974.
Subjects:
Description
Summary:Two pilot studies investigated the effects of using Instructional Math Play (IMP) Kits, pamphlets with which individuals may play the mathematical game EQUATIONS against a computer program. Twenty-nine junior high students in a high-ability mathematics class completed varying numbers of the kits in five 48-minute sessions during a two-week period; ten selected junior high school mathematics teachers worked through the entire series during a two-and-one-half month period. Pre- and post-tests were designed to evaluate subjects' ability (1) to detect the relevance of a particular idea for solving a problem, and (2) to evaluate a mathematical expression involving that idea. Both groups made significant increases. A significant amount of "unencountered learning" was noted. It was suggested that significant effects may be anticipated with less competent subjects than those involved in the pilot study. (Author/JBW)
Item Description:ERIC Document Number: ED113158.
Educational level discussed: Junior High Schools.
Educational level discussed: Secondary Education.
Physical Description:17 p.