Instructional Gaming as a Means to Achieve Skill in Selecting Ideas Relevant for Solving a Problem [electronic resource] / Layman E. Allen and Joan Ross.
Two pilot studies investigated the effects of using Instructional Math Play (IMP) Kits, pamphlets with which individuals may play the mathematical game EQUATIONS against a computer program. Twenty-nine junior high students in a high-ability mathematics class completed varying numbers of the kits in...
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Format: | Electronic eBook |
Language: | English |
Published: |
[S.l.] :
Distributed by ERIC Clearinghouse,
1974.
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Summary: | Two pilot studies investigated the effects of using Instructional Math Play (IMP) Kits, pamphlets with which individuals may play the mathematical game EQUATIONS against a computer program. Twenty-nine junior high students in a high-ability mathematics class completed varying numbers of the kits in five 48-minute sessions during a two-week period; ten selected junior high school mathematics teachers worked through the entire series during a two-and-one-half month period. Pre- and post-tests were designed to evaluate subjects' ability (1) to detect the relevance of a particular idea for solving a problem, and (2) to evaluate a mathematical expression involving that idea. Both groups made significant increases. A significant amount of "unencountered learning" was noted. It was suggested that significant effects may be anticipated with less competent subjects than those involved in the pilot study. (Author/JBW) |
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Item Description: | ERIC Document Number: ED113158. Educational level discussed: Junior High Schools. Educational level discussed: Secondary Education. |
Physical Description: | 17 p. |