Instructional Gaming as a Means to Achieve Skill in Selecting Ideas Relevant for Solving a Problem [electronic resource] / Layman E. Allen and Joan Ross.
Two pilot studies investigated the effects of using Instructional Math Play (IMP) Kits, pamphlets with which individuals may play the mathematical game EQUATIONS against a computer program. Twenty-nine junior high students in a high-ability mathematics class completed varying numbers of the kits in...
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Format: | Electronic eBook |
Language: | English |
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[S.l.] :
Distributed by ERIC Clearinghouse,
1974.
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MARC
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099 | |f ERIC DOC # |a ED113158 | ||
100 | 1 | |a Allen, Layman E. | |
245 | 1 | 0 | |a Instructional Gaming as a Means to Achieve Skill in Selecting Ideas Relevant for Solving a Problem |h [electronic resource] / |c Layman E. Allen and Joan Ross. |
260 | |a [S.l.] : |b Distributed by ERIC Clearinghouse, |c 1974. | ||
300 | |a 17 p. | ||
500 | |a ERIC Document Number: ED113158. | ||
500 | |a Educational level discussed: Junior High Schools. | ||
500 | |a Educational level discussed: Secondary Education. | ||
520 | |a Two pilot studies investigated the effects of using Instructional Math Play (IMP) Kits, pamphlets with which individuals may play the mathematical game EQUATIONS against a computer program. Twenty-nine junior high students in a high-ability mathematics class completed varying numbers of the kits in five 48-minute sessions during a two-week period; ten selected junior high school mathematics teachers worked through the entire series during a two-and-one-half month period. Pre- and post-tests were designed to evaluate subjects' ability (1) to detect the relevance of a particular idea for solving a problem, and (2) to evaluate a mathematical expression involving that idea. Both groups made significant increases. A significant amount of "unencountered learning" was noted. It was suggested that significant effects may be anticipated with less competent subjects than those involved in the pilot study. (Author/JBW) | ||
650 | 0 | 7 | |a Class Activities. |2 ericd. |
650 | 0 | 7 | |a Decision Making. |2 ericd. |
650 | 0 | 7 | |a Educational Games. |2 ericd. |
650 | 0 | 7 | |a Experiential Learning. |2 ericd. |
650 | 0 | 7 | |a Game Theory. |2 ericd. |
650 | 1 | 7 | |a Games. |2 ericd. |
650 | 0 | 7 | |a Junior High Schools. |2 ericd. |
650 | 0 | 7 | |a Mathematical Enrichment. |2 ericd. |
650 | 0 | 7 | |a Mathematics. |2 ericd. |
650 | 1 | 7 | |a Problem Solving. |2 ericd. |
650 | 1 | 7 | |a Research. |2 ericd. |
650 | 0 | 7 | |a Secondary Education. |2 ericd. |
650 | 1 | 7 | |a Secondary School Mathematics. |2 ericd. |
700 | 1 | |a Ross, Joan. | |
856 | 4 | 0 | |u http://files.eric.ed.gov/fulltext/ED113158.pdf |z Full Text (via ERIC) |
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952 | f | f | |p Can circulate |a University of Colorado Boulder |b Online |c Online |d Online |e ED113158 |h Other scheme |i web |n 1 |