Instructional Gaming as a Means to Achieve Skill in Selecting Ideas Relevant for Solving a Problem [electronic resource] / Layman E. Allen and Joan Ross.

Two pilot studies investigated the effects of using Instructional Math Play (IMP) Kits, pamphlets with which individuals may play the mathematical game EQUATIONS against a computer program. Twenty-nine junior high students in a high-ability mathematics class completed varying numbers of the kits in...

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Bibliographic Details
Online Access: Full Text (via ERIC)
Main Author: Allen, Layman E.
Other Authors: Ross, Joan
Format: Electronic eBook
Language:English
Published: [S.l.] : Distributed by ERIC Clearinghouse, 1974.
Subjects:

MARC

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100 1 |a Allen, Layman E. 
245 1 0 |a Instructional Gaming as a Means to Achieve Skill in Selecting Ideas Relevant for Solving a Problem  |h [electronic resource] /  |c Layman E. Allen and Joan Ross. 
260 |a [S.l.] :  |b Distributed by ERIC Clearinghouse,  |c 1974. 
300 |a 17 p. 
500 |a ERIC Document Number: ED113158. 
500 |a Educational level discussed: Junior High Schools. 
500 |a Educational level discussed: Secondary Education. 
520 |a Two pilot studies investigated the effects of using Instructional Math Play (IMP) Kits, pamphlets with which individuals may play the mathematical game EQUATIONS against a computer program. Twenty-nine junior high students in a high-ability mathematics class completed varying numbers of the kits in five 48-minute sessions during a two-week period; ten selected junior high school mathematics teachers worked through the entire series during a two-and-one-half month period. Pre- and post-tests were designed to evaluate subjects' ability (1) to detect the relevance of a particular idea for solving a problem, and (2) to evaluate a mathematical expression involving that idea. Both groups made significant increases. A significant amount of "unencountered learning" was noted. It was suggested that significant effects may be anticipated with less competent subjects than those involved in the pilot study. (Author/JBW) 
650 0 7 |a Class Activities.  |2 ericd. 
650 0 7 |a Decision Making.  |2 ericd. 
650 0 7 |a Educational Games.  |2 ericd. 
650 0 7 |a Experiential Learning.  |2 ericd. 
650 0 7 |a Game Theory.  |2 ericd. 
650 1 7 |a Games.  |2 ericd. 
650 0 7 |a Junior High Schools.  |2 ericd. 
650 0 7 |a Mathematical Enrichment.  |2 ericd. 
650 0 7 |a Mathematics.  |2 ericd. 
650 1 7 |a Problem Solving.  |2 ericd. 
650 1 7 |a Research.  |2 ericd. 
650 0 7 |a Secondary Education.  |2 ericd. 
650 1 7 |a Secondary School Mathematics.  |2 ericd. 
700 1 |a Ross, Joan. 
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