The algorithms and principles of non-photorealistic graphics [electronic resource] : artistic rendering and cartoon animation / Weidong Geng.

""The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation"" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and sof...

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Bibliographic Details
Online Access: Full Text (via Springer)
Main Author: Geng, Weidong
Format: Electronic eBook
Language:English
Published: Berlin ; New York : Hangzhou : Springer ; Zhejiang University Press, ©2010.
Series:Advanced topics in science and technology in China.
Subjects:
Table of Contents:
  • Cover13;
  • Preface
  • Coverage and Audience
  • Objective
  • Acknowledgement
  • Table of Contents13;
  • 1 Introduction13;
  • 1.1 The Brief History: from Photorealism to Non-photorealism13;
  • 1.2 What is Non-photorealistic Computer Graphics
  • 1.2.1 Image, Picture, and Visualization
  • 1.2.2 Photorealistic versus Non-photorealistic Rendering
  • 1.3 The Framework for Non-photorealistic Computer Graphics13;
  • References
  • 2 Simulating Artistic Media for Digitized Creation of Artworks13;
  • 2.1 Stroke-based Artistic Drawing
  • 2.1.1 Interactive Drawing Based on Brushstrokes
  • 2.1.2 Pen-and-ink Illustration by Stroke Textures
  • 2.1.3 Interactive Pencil Drawing
  • 2.1.4 Simulating Wax Crayons
  • 2.2 Oriental Calligraphy and Black Ink Painting
  • 2.2.1 Modeling of Soft Brushes
  • 2.3 Simulation of a Colored Painting
  • 2.3.1 The Computational Model of Rendering Colored Pigments
  • 2.3.2 Simulation of Watercolor Painting
  • 2.3.3 Simulation of Oil Painting
  • 2.4 Digitized Sculpting
  • 2.4.1 Digitized Wood Sculpting
  • 2.4.2 Digitized Metal Embossing
  • 2.5 Creation of Artwork in a Virtual Environment
  • 2.6 Summary
  • References
  • 3 Computer-aided Design of Art Patterns13;
  • 3.1 The Overview of Art Pattern Design
  • 3.2 Art Pattern Creation by Fractals
  • 3.3 Art Pattern Creation by Shape Grammars
  • 3.4 Layout-based Creation of Art Patterns
  • 3.4.1 Novel Layout Creation Based on Regular Structures
  • 3.4.2 Layout Creation Integrated with Fabrication Craft
  • 3.4.3 Art Pattern Creation by Stylized Layout
  • 3.5 Knowledge-based Creation of Art Patterns
  • 3.5.1 Aesthetical Knowledge Representation for Art Pattern Generation13;
  • 3.5.2 Generation of Art Patterns by Synthesis Reasoning
  • 3.6 Summary
  • References
  • 4 Artistic Painting by Reference Images13;
  • 4.1 Artistic Effect Generation by Pixel-level Image Processing13;
  • 4.1.1 Artistic Processing via Digital Half-toning
  • 4.1.2 Artistic Processing with Heuristic Rules
  • 4.2 Converting Images into Artistic Painting by Strokes
  • 4.2.1 Image-based Stippling Drawing
  • 4.2.2 Image-based Mosaic and Stained Glass Simulation
  • 4.2.3 Image-based Pen-and-ink Illustration
  • 4.2.4 Image-based Pencil Drawing
  • 4.2.5 Image-based Oriental Painting
  • 4.2.6 Image-based Colored Painting
  • 4.3 Artistic Transfer of Color and Texture from Reference Images13;
  • 4.3.1 Artistic Transfer of Color
  • 4.3.2 Artistic Transfer of Texture
  • 4.4 Image-based Painting Driven by Examples
  • 4.4.1 Painting Style Simulation by Image Analogy
  • 4.4.2 Artistic Painting Generation by Stroke Templates from Examples13;
  • 4.5 Summary
  • References
  • 5 Artistic Rendering for 3D ObjectThe13;
  • 5.1 Artistic Rendering Based on Traditional 3D Rendering Pipeline13;
  • 5.1.1 Non-photorealistic Lighting Model
  • 5.1.2 Non-realistic Projection
  • 5.1.3 Non-photorealistic Texture Mapping and Synthesis
  • 5.2 Non-photorealistic Rendering with Interim Images
  • 5.2.1 Pen-and-ink Illustration from 3D Object
  • 5.2.2 Pencil Drawing from 3D Polygonal Object
  • 5.2.3 Chinese Painting from 3D Model
  • 5.2.4 Colorful Painting from 3D Model
  • 5.3 Artistic Silhouette and Line-drawing for 3D Model
  • 5.3.1 Silhouette Rendering from 3D Polygonal Object
  • 5.3.2 Line-drawing for 3D Surface
  • 5.4 Artistic Rendering for 3D Landscape
  • 5.4.1 Artistic Simulation by Placing Art.