Three-dimensional model analysis and processing [electronic resource] / Faxin Yu [and others]
With the increasing popularization of the Internet, together with the rapid development of 3D scanning technologies and modeling tools, 3D model databases have become more and more common in fields such as biology, chemistry, archaeology and geography. People can distribute their own 3D works over t...
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Full Text (via Springer) |
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Format: | Electronic eBook |
Language: | English |
Published: |
Berlin ; Heidelberg ; New York : Hangzhou :
Springer ; Zhejian University Press,
©2010.
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Series: | Advanced topics in science and technology in China.
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Subjects: |
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245 | 0 | 0 | |a Three-dimensional model analysis and processing |h [electronic resource] / |c Faxin Yu [and others] |
260 | |a Berlin ; |a Heidelberg ; |a New York : |b Springer ; |a Hangzhou : |b Zhejian University Press, |c ©2010. | ||
300 | |a 1 online resource (xiv, 421 pages) : |b illustrations. | ||
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490 | 1 | |a Advanced topics in science and technology in China. | |
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Cover13; -- Preface -- Table of Contents 13; -- 1 Introduction -- 1.1 Background -- 1.1.1 Technical Development Course of Multimedia -- 1.1.2 Information Explosion -- 1.1.3 Network Information Security -- 1.1.4 Technical Requirements of 3D Models -- 1.2 Concepts and Descriptions of 3D Models -- 1.2.1 3D Models -- 1.2.2 3D Modeling Schemes -- 1.2.3 Polygon Meshes -- 1.2.4 3D Model File Formats and Processing Software -- 1.3 Overview of 3D Model Analysis and Processing -- 1.3.1 Overview of 3D Model Processing Techniques -- 1.3.2 Overview of 3D Model Analysis Techniques -- 1.4 Overview of Multimedia Compression Techniques -- 1.4.1 Concepts of Data Compression -- 1.4.2 Overview of Audio Compression Techniques -- 1.4.3 Overview of Image Compression Techniques -- 1.4.4 Overview of Video Compression Techniques -- 1.5 Overview of Digital Watermarking Techniques -- 1.5.1 Requirement Background -- 1.5.2 Concepts of Digital Watermarks -- 1.5.3 Basic Framework of Digital Watermarking Systems -- 1.5.4 Communication-Based Digital Watermarking Models -- 1.5.5 Classification of Digital Watermarking Techniques -- 1.5.6 Applications of Digital Watermarking Techniques -- 1.5.7 Characteristics of Watermarking Systems -- 1.6 Overview of Multimedia Retrieval Techniques -- 1.6.1 Concepts of Information Retrieval -- 1.6.2 Summary of Content-Based Multimedia Retrieval -- 1.6.3 Content-Based Image Retrieval -- 1.6.4 Content-Based Video Retrieval -- 1.6.5 Content-Based Audio Retrieval -- 1.7 Overview of Multimedia Perceptual Hashing Techniques -- 1.7.1 Basic Concept of Hashing Functions -- 1.7.2 Concepts and Properties of Perceptual Hashing Functions -- 1.7.3 The State-of-the-Art of Perceptual Hashing Functions -- 1.7.4 Applications of Perceptual Hashing Functions -- 1.8 Main Content of This Book -- References -- 2 3D Mesh Compression -- 2.1 Introduction -- 2.1.1 Background -- 2.1.2 Basic Concepts and Definitions -- 2.1.3 Algorithm Classification -- 2.2 Single-Rate Connectivity Compression -- 2.2.1 Representation of Indexed Face Set -- 2.2.2 Triangle-Strip-Based Connectivity Coding -- 2.2.3 Spanning-Tree-Based Connectivity Coding -- 2.2.4 Layered-Decomposition-Based Connectivity Coding -- 2.2.5 Valence-Driven Connectivity Coding Approach -- 2.2.6 Triangle Conquest Based Connectivity Coding -- 2.2.7 Summary -- 2.3 Progressive Connectivity Compression -- 2.3.1 Progressive Meshes -- 2.3.2 Patch Coloring -- 2.3.3 Valence-Driven Conquest -- 2.3.4 Embedded Coding -- 2.3.5 Layered Decomposition -- 2.3.6 Summary -- 2.4 Spatial-Domain Geometry Compression -- 2.4.1 Scalar Quantization -- 2.4.2 Prediction -- 2.4.3 k-d Tree -- 2.4.4 Octree Decomposition -- 2.5 Transform Based Geometric Compression -- 2.5.1 Single-Rate Spectral Compression of Mesh Geometry -- 2.5.2 Progressive Compression Based on Wavelet Transform -- 2.5.3 Geometry Image Coding -- 2.5.4 Summary -- 2.6 Geometry Compression Based on Vector Quantization -- 2.6.1 Introduction to Vector Quantization -- 2.6.2 Quantization of 3D Model Space Vectors -- 2.6.3 PVQ-Based Geometry Compression -- 2.6.4 Fast VQ Compression for 3D Mesh Models -- 2.6.5 VQ Scheme Based on Dynamically Restricted Codebook -- 2.7 Summary -- References -- 3 3D Model Feature Extraction -- 3.1 Introduction -- 3.1.1 Background -- 3.1.2 Basic Concepts and Definitio. | |
520 | |a With the increasing popularization of the Internet, together with the rapid development of 3D scanning technologies and modeling tools, 3D model databases have become more and more common in fields such as biology, chemistry, archaeology and geography. People can distribute their own 3D works over the Internet, search and download 3D model data, and also carry out electronic trade over the Internet. However, some serious issues are related to this as follows: (1) How to efficiently transmit and store huge 3D model data with limited bandwidth and storage capacity; (2) How to prevent 3D works from being pirated and tampered with; (3) How to search for the desired 3D models in huge multimedia databases. This book is devoted to partially solving the above issues. Compression is useful because it helps reduce the consumption of expensive resources, such as hard disk space and transmission bandwidth. On the downside, compressed data must be decompressed to be used, and this extra processing may be detrimental to some applications. 3D polygonal mesh (with geometry, color, normal vector and texture coordinate information), as a common surface representation, is now heavily used in various multimedia applications such as computer games, animations and simulation applications. To maintain a convincing level of realism, many applications require highly detailed mesh models. However, such complex models demand broad network bandwidth and much storage capacity to transmit and store. To address these problems, 3D mesh compression is essential for reducing the size of 3D model representation. | ||
588 | 0 | |a Print version record. | |
650 | 0 | |a Three-dimensional imaging. |0 http://id.loc.gov/authorities/subjects/sh2001000478. | |
650 | 0 | |a Image processing |x Digital techniques. |0 http://id.loc.gov/authorities/subjects/sh85064447. | |
650 | 0 | |a Content-based image retrieval. |0 http://id.loc.gov/authorities/subjects/sh2008009943. | |
650 | 0 | |a Computer simulation. |0 http://id.loc.gov/authorities/subjects/sh85029533. | |
650 | 7 | |a Computer simulation. |2 fast |0 (OCoLC)fst00872518. | |
650 | 7 | |a Content-based image retrieval. |2 fast |0 (OCoLC)fst01748556. | |
650 | 7 | |a Image processing |x Digital techniques. |2 fast |0 (OCoLC)fst00967508. | |
650 | 7 | |a Three-dimensional imaging. |2 fast |0 (OCoLC)fst01150331. | |
700 | 1 | |a Yu, Faxin. |0 http://id.loc.gov/authorities/names/no2011068939. | |
776 | 0 | 8 | |i Printed edition: |z 9783642126505. |
830 | 0 | |a Advanced topics in science and technology in China. |0 http://id.loc.gov/authorities/names/n2008184587. | |
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