Neoludica : art and videogames 2011-1966 / edited by Debora Ferrari, Luca Traini.

The first analysis of the relationship between art and video games, from the sixties until today. Art and play: how many forms does this relationship take? Duchamp used to say that art was a game and that games were art. When video games joined the dance of the muses this relationship was further en...

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Bibliographic Details
Other Authors: Traini, Luca (Editor), Ferrari, Debora (Editor)
Other title:Art and videogames 2011-1966.
Art and videogames : Neoludica.
Format: Book
Language:English
Italian
Published: Milano : Skira, 2011.
Edition:First edition.
Subjects:
Table of Contents:
  • Neoludica : Italian neologism- neuter plural / Debora Ferrari
  • Neoludica philosophy / Debora Ferrari, Luca Traini
  • Play
  • Italians do it better!! / Domenico Quaranta
  • Teh Italians do it bettah!! / Matteo Bittanti
  • Art comes into play : contemporary neo-ludic anachronisms / Debora Ferrari
  • Art and video game : interaction, environment and emotionality / Elena Di Raddo
  • The media game : the Ludic turnaround in media / Ruggero Eugeni
  • REW
  • Mapping the new : museums, archives and private collections / Eleonora Charans
  • Retrogaming and consoles / Eleonora Charans
  • New forms of Picaresque : from classics of literature to video games / Mauro Nicolini
  • As real as a game : problems of aesthetics surrounding video games / Kevin McManus
  • Remote connections neo-ludic genealogy / Luca Traini
  • REC
  • Photographic image and neo-ludic image : reasons for a marriage made in heaven / Cristina Casero
  • Second (photo)life by Paolo Della Corte : we want to see their faces / Luca Traini, Debora Ferrari
  • Neo-ludic metamorphoses for Marianna Santoni / Luca Traini
  • Love ada lovelace / Luca Traini
  • Samuele Arcangioli / Debora Ferrari
  • Archetypes and landscapes / Andrea Ferrari, Debora Ferrari, Mauro Nicolini, Luca Traini
  • Trip triptych flash : Lorne Lanning's & Sherry McKenna's Oddysee / Luca Traini
  • Oddworld inhabitants / Lorne Lanning
  • FORW
  • Homo (neo)ludens : videogames are not a waste of time! / Chiara Di Stefano
  • Promoters, designers, developers? : please call us players / Salvatore Fallica
  • Storytelling, Eros & Thanatos : pioneers in exploration to break the chains of slave art / Salvatore Fallica
  • Nostalgia to play : those winter evenings, holding a Game Boy / Salvatore Fallica
  • Extra content
  • Cyber-places : digital spaces in the architecture of video games / Alessandra Coppa
  • Mikayel Ohanjanyan's perspectives / Debora Ferrari
  • You can't stop / Massimo Giuntoli
  • Traces of Jan Vormann / Debora Ferrari
  • "Everything became clear in a flash" : emotional sound design for Oddworld / Tibe
  • Over game / Gabriella Parisi
  • Bonus
  • Virtual worlds make "own" movies / Margherita Balzerani
  • "Play" : video games world / Jaime D'Alessandro
  • Pause.