Neoludica : art and videogames 2011-1966 / edited by Debora Ferrari, Luca Traini.
The first analysis of the relationship between art and video games, from the sixties until today. Art and play: how many forms does this relationship take? Duchamp used to say that art was a game and that games were art. When video games joined the dance of the muses this relationship was further en...
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Other Authors: | , |
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Other title: | Art and videogames 2011-1966. Art and videogames : Neoludica. |
Format: | Book |
Language: | English Italian |
Published: |
Milano :
Skira,
2011.
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Edition: | First edition. |
Subjects: |
Table of Contents:
- Neoludica : Italian neologism- neuter plural / Debora Ferrari
- Neoludica philosophy / Debora Ferrari, Luca Traini
- Play
- Italians do it better!! / Domenico Quaranta
- Teh Italians do it bettah!! / Matteo Bittanti
- Art comes into play : contemporary neo-ludic anachronisms / Debora Ferrari
- Art and video game : interaction, environment and emotionality / Elena Di Raddo
- The media game : the Ludic turnaround in media / Ruggero Eugeni
- REW
- Mapping the new : museums, archives and private collections / Eleonora Charans
- Retrogaming and consoles / Eleonora Charans
- New forms of Picaresque : from classics of literature to video games / Mauro Nicolini
- As real as a game : problems of aesthetics surrounding video games / Kevin McManus
- Remote connections neo-ludic genealogy / Luca Traini
- REC
- Photographic image and neo-ludic image : reasons for a marriage made in heaven / Cristina Casero
- Second (photo)life by Paolo Della Corte : we want to see their faces / Luca Traini, Debora Ferrari
- Neo-ludic metamorphoses for Marianna Santoni / Luca Traini
- Love ada lovelace / Luca Traini
- Samuele Arcangioli / Debora Ferrari
- Archetypes and landscapes / Andrea Ferrari, Debora Ferrari, Mauro Nicolini, Luca Traini
- Trip triptych flash : Lorne Lanning's & Sherry McKenna's Oddysee / Luca Traini
- Oddworld inhabitants / Lorne Lanning
- FORW
- Homo (neo)ludens : videogames are not a waste of time! / Chiara Di Stefano
- Promoters, designers, developers? : please call us players / Salvatore Fallica
- Storytelling, Eros & Thanatos : pioneers in exploration to break the chains of slave art / Salvatore Fallica
- Nostalgia to play : those winter evenings, holding a Game Boy / Salvatore Fallica
- Extra content
- Cyber-places : digital spaces in the architecture of video games / Alessandra Coppa
- Mikayel Ohanjanyan's perspectives / Debora Ferrari
- You can't stop / Massimo Giuntoli
- Traces of Jan Vormann / Debora Ferrari
- "Everything became clear in a flash" : emotional sound design for Oddworld / Tibe
- Over game / Gabriella Parisi
- Bonus
- Virtual worlds make "own" movies / Margherita Balzerani
- "Play" : video games world / Jaime D'Alessandro
- Pause.