Intelligent technologies for interactive entertainment [electronic resource] : 4th International ICST Conference, INTETAIN 2011, Genova, Italy, May 25-27, 2011, Revised selected papers / Antonio Camurri, Cristina Costa (eds.)

This book constitutes the proceedings of the 4th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 11). The 20 full papers, 3 posters, 10 demos and 4 workshops presented were carefully selected from numerous submissions. The conference aims enhancing the un...

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Bibliographic Details
Online Access: Full Text (via Springer)
Corporate Author: INTETAIN 2011 Genova, Italy
Other Authors: Camurri, Antonio, 1959-, Costa, Cristina
Other title:INTETAIN 2011.
Format: Electronic Conference Proceeding eBook
Language:English
Published: Berlin ; New York : Springer, ©2012.
Series:Lecture notes of the Institute for Computer Sciences, Social Informatics, and Telecommunications Engineering ; 78.
Subjects:

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245 1 0 |a Intelligent technologies for interactive entertainment  |h [electronic resource] :  |b 4th International ICST Conference, INTETAIN 2011, Genova, Italy, May 25-27, 2011, Revised selected papers /  |c Antonio Camurri, Cristina Costa (eds.) 
246 3 |a INTETAIN 2011. 
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490 1 |a Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,  |x 1867-8211 ;  |v 78. 
505 0 0 |g pt. 1.  |t Virtual/Mixed/Augmented Reality.  |t User Interface for Browsing Geotagged Data -- Design and Evaluation /  |r Erika Reponen, Jaakko Keränen and Viljakaisa Aaltonen --  |t Towards Multimodal, Multi-party, and Social Brain-Computer Interfacing /  |r Anton Nijholt --  |t Brain-Computer Interfaces: Proposal of a Paradigm to Increase Output Commands /  |r Ricardo Ron-Angevin, Francisco Velasco-Álvarez and Salvador Sancha-Ros --  |g pt. 2.  |t Hardware Technologies for Interaction and Entertainment.  |t Steady State Visual Evoked Potential Based Computer Gaming -- The Maze /  |r Nikolay Chumerin, Nikolay V. Manyakov, Adrien Combaz, Arne Robben and Marijn van Vliet, et al. --  |t Single Value Devices /  |r Angelika Mader, Edwin Dertien and Dennis Reidsma --  |t A Kinect-Based Natural Interface for Quadrotor Control /  |r Andrea Sanna, Fabrizio Lamberti, Gianluca Paravati, Eduardo Andres Henao Ramirez and Federico Manuri --  |t Smart Material Interfaces: A Vision /  |r Andrea Minuto, Dhaval Vyas, Wim Poelman and Anton Nijholt --  |t User-Centered Evaluation of the Virtual Binocular Interface /  |r Donald Glowinski, Maurizio Mancini, Paolo Coletta, Simone Ghisio and Carlo Chiorri, et al. 
505 0 0 |g pt. 3.  |t Displays and Devices.  |t Does Movement Recognition Precision Affect the Player Experience in Exertion Games? /  |r Jasmir Nijhar, Nadia Bianchi-Berthouze and Gemma Boguslawski --  |g pt. 4.  |t Animation and Virtual Characters.  |t Elckerlyc in Practice -- On the Integration of a BML Realizer in Real Applications /  |r Dennis Reidsma and Herwin van Welbergen --  |g pt. 5.  |t Non Verbal Full Body Interaction.  |t Evaluation of the Mobile Orchestra Explorer Paradigm /  |r Donald Glowinski, Maurizio Mancini and Alberto Massari --  |t As Wave Impels a Wave Active Experience of Cultural Heritage and Artistic Content /  |r Francesca Cavallero, Antonio Camurri, Corrado Canepa, Nicola Ferrari and Barbara Mazzarino, et al. --  |g pt. 6.  |t Storytelling.  |t An Intelligent Instructional Tool for Puppeteering in Virtual Shadow Puppet Play /  |r Sirot Piman and Abdullah Zawawi Talib --  |t A Tabletop Board Game Interface for Multi-user Interaction with a Storytelling System /  |r Thijs Alofs, Mariët Theune and Ivo Swartjes. 
505 0 0 |g pt. 7.  |t Children Interaction.  |t Design of an Interactive Playground Based on Traditional Children's Play /  |r Daniel Tetteroo, Dennis Reidsma, Betsy van Dijk and Anton Nijholt --  |t Designing a Museum Multi-touch Table for Children /  |r Betsy van Dijk, Frans van der Sluis and Anton Nijholt --  |g pt. 8.  |t Affective User Interfaces.  |t Automatic Recognition of Affective Body Movement in a Video Game Scenario /  |r Nikolaos Savva and Nadia Bianchi-Berthouze --  |t Towards Mimicry Recognition during Human Interactions: Automatic Feature Selection and Representation /  |r Xiaofan Sun, Anton Nijholt and Maja Pantic --  |g pt. 9.  |t Social Interaction.  |t A Playable Evolutionary Interface for Performance and Social Engagement /  |r Insook Choi and Robin Bargar --  |t Social Interaction in a Cooperative Brain-Computer Interface Game /  |r Michel Obbink, Hayrettin Gürkök, Danny Plass-Oude Bos, Gido Hakvoort and Mannes Poel, et al. 
505 0 0 |g pt. 10.  |t Posters.  |t LUCIA: An Open Source 3D Expressive Avatar for Multimodal h.m.i. /  |r G. Riccardo Leone, Giulio Paci and Piero Cosi --  |t The AnimaTricks System: Animating Intelligent Agents from High-Level Goal Declarations /  |r Vincenzo Lombardo, Fabrizio Nunnari and Rossana Damiano --  |t A Framework for Designing 3D Virtual Environments /  |r Salvatore Catanese, Emilio Ferrara, Giacomo Fiumara and Francesco Pagano --  |g pt. 11.  |t Demos.  |t The Mobile Orchestra Explorer /  |r Donald Glowinski, Maurizio Mancini and Alberto Massari --  |t Realtime Expressive Movement Detection Using the EyesWeb XMI Platform /  |r Maurizio Mancini, Donald Glowinski and Alberto Massari --  |t i-Theatre: Tangible Interactive Storytelling /  |r Jesús Muñoz, Michele Marchesoni and Cristina Costa --  |t An Invisible Line: Remote Communication Using Expressive Behavior /  |r Andrea Cera, Andrew Gerzso, Corrado Canepa, Maurizio Mancini and Donald Glowinski, et al. --  |t Teaching by Means of a Technologically Augmented Environment: The Stanza Logo-Motoria /  |r Serena Zanolla, Antonio Rodà, Filippo Romano, Francesco Scattolin and Gian Luca Foresti, et al. 
505 0 0 |t INSIDE: Intuitive Sonic Interaction Design for Education and Entertainment /  |r Alain Crevoisier and Cécile Picard-Limpens --  |t My Presenting Avatar /  |r Laurent Ach, Laurent Durieu, Benoit Morel, Karine Chevreau and Hugues de Mazancourt, et al. --  |t Interacting with Emotional Virtual Agents /  |r Elisabetta Bevacqua, Florian Eyben, Dirk Heylen, Mark ter Maat and Sathish Pammi, et al. --  |t Traditional Shadow Puppet Play -- The Virtual Way /  |r Abdullah Zawawi Talib, Mohd Azam Osman, Kian Lam Tan and Sirot Piman --  |t The Attentive Machine: Be Different! /  |r Julien Leroy, Nicolas Riche, François Zajega, Matei Mancas and Joelle Tilmanne, et al. --  |g pt. 12.  |t SBM2011 -- Workshop on Social Behavior in Music.  |t Towards a Dynamic Approach to the Study of Emotions Expressed by Music /  |r Kim Torres-Eliard, Carolina Labbé and Didier Grandjean --  |t Mutual Engagement in Social Music Making /  |r Nick Bryan-Kinns --  |t Measuring Ensemble Synchrony through Violin Performance Parameters: A Preliminary Progress Report /  |r Panagiotis Papiotis, Marco Marchini, Esteban Maestre and Alfonso Perez --  |t Communication in Orchestra Playing as Measured with Granger Causality /  |r Alessandro D'ausilio, Leonardo Badino, Yi Li, Sera Tokay and Laila Craighero, et al. 
504 |a Includes bibliographical references and author index. 
520 |a This book constitutes the proceedings of the 4th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 11). The 20 full papers, 3 posters, 10 demos and 4 workshops presented were carefully selected from numerous submissions. The conference aims enhancing the understanding of recent and anticipated advances in interactive technologies, and their applications to entertainment, education, culture, and the arts. Interaction technologies are having relevant changes in the last years, and will influence the way users consume and interact with the media and applications, both locally and over the Internet. The explosion of natural, multimodal, and touch based interfaces, and their access to the general public, has made new interaction paradigms a reality. 
546 |a English. 
650 0 |a Interactive multimedia  |v Congresses.  |0 http://id.loc.gov/authorities/subjects/sh2008104267. 
650 0 |a Entertainment computing  |v Congresses. 
650 7 |a Entertainment computing.  |2 fast  |0 (OCoLC)fst00912690. 
650 7 |a Interactive multimedia.  |2 fast  |0 (OCoLC)fst00975995. 
655 7 |a Conference papers and proceedings.  |2 fast  |0 (OCoLC)fst01423772. 
700 1 |a Camurri, Antonio,  |d 1959-  |0 http://id.loc.gov/authorities/names/n2003020369  |1 http://isni.org/isni/0000000114880449. 
700 1 |a Costa, Cristina.  |0 http://id.loc.gov/authorities/names/no98119587. 
776 0 8 |i Printed edition:  |z 9783642302138. 
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