Human walking in virtual environments [electronic resource] : perception, technology, and applications / Frank Steinicke, Yon Visell, Jennifer Campos, Anatole Lécuyer, editors.

This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of virtual reality a...

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Bibliographic Details
Online Access: Full Text (via Springer)
Other Authors: Steinicke, Frank, 1977- (Editor), Visell, Yon (Editor), Campos, Jennifer (Editor), Lécuyer, Anatole (Editor)
Format: Electronic eBook
Language:English
Published: New York, NY : Springer, ©2013.
Subjects:
Table of Contents:
  • Part I. Perception. Sensory Contributions to Spatial Knowledge of Real and Virtual Environments / David Waller, Eric Hodgson
  • Perceptual and Cognitive Factors for Self-Motion Simulation in Virtual Environments: How Can Self-Motion Illusions ("Vection") Be Utilized? / Bernhard E. Riecke, Jörg Schulte-Pelkum
  • Biomechanics of Walking in Real World: Naturalness we Wish to Reach in Virtual Reality / Franck Multon, Anne-Hélène Olivier
  • Affordance Perception and the Visual Control of Locomotion / Brett R. Fajen
  • The Effect of Translational and Rotational Body-Based Information on Navigation / Roy A. Ruddle
  • Enabling Unconstrained Omnidirectional Walking Through Virtual Environments: An Overview of the CyberWalk Project / Ilja Frissen, Jennifer L. Campos, Manish Sreenivasa, Marc O. Ernst
  • Part II. Technologies. Displays and Interaction for Virtual Travel / Anthony Steed, Doug A. Bowman
  • Sensing Human Walking: Algorithms and Techniques for Extracting and Modeling Locomotion / Franck Multon
  • Locomotion Interfaces / Hiroo Iwata
  • Implementing Walking in Virtual Environments / Gerd Bruder, Frank Steinicke
  • Stepping-Driven Locomotion Interfaces / Mary C. Whitton, Tabitha C. Peck
  • Multimodal Rendering of Walking Over Virtual Grounds / Maud Marchal, Gabriel Cirio, Yon Visell, Federico Fontana, Stefania Serafin
  • Part III. Applications and Interactive Behavior. Displacements in Virtual Reality for Sports Performance Analysis / Richard Kulpa, Benoit Bideau, Sébastien Brault
  • Redirected Walking in Mixed Reality Training Applications / Evan A. Suma, David M. Krum, Mark Bolas
  • VR-Based Assessment and Rehabilitation of Functional Mobility / Adam W. Kiefer, Christopher K. Rhea, William H. Warren
  • Full Body Locomotion with Video Game Motion Controllers / Brian Williamson, Chadwick Wingrave, Joseph J. LaViola Jr.
  • Interacting with Augmented Floor Surfaces / Yon Visell, Severin Smith, Jeremy R. Cooperstock.