Human walking in virtual environments [electronic resource] : perception, technology, and applications / Frank Steinicke, Yon Visell, Jennifer Campos, Anatole Lécuyer, editors.
This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of virtual reality a...
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Format: | Electronic eBook |
Language: | English |
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New York, NY :
Springer,
©2013.
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Table of Contents:
- Part I. Perception. Sensory Contributions to Spatial Knowledge of Real and Virtual Environments / David Waller, Eric Hodgson
- Perceptual and Cognitive Factors for Self-Motion Simulation in Virtual Environments: How Can Self-Motion Illusions ("Vection") Be Utilized? / Bernhard E. Riecke, Jörg Schulte-Pelkum
- Biomechanics of Walking in Real World: Naturalness we Wish to Reach in Virtual Reality / Franck Multon, Anne-Hélène Olivier
- Affordance Perception and the Visual Control of Locomotion / Brett R. Fajen
- The Effect of Translational and Rotational Body-Based Information on Navigation / Roy A. Ruddle
- Enabling Unconstrained Omnidirectional Walking Through Virtual Environments: An Overview of the CyberWalk Project / Ilja Frissen, Jennifer L. Campos, Manish Sreenivasa, Marc O. Ernst
- Part II. Technologies. Displays and Interaction for Virtual Travel / Anthony Steed, Doug A. Bowman
- Sensing Human Walking: Algorithms and Techniques for Extracting and Modeling Locomotion / Franck Multon
- Locomotion Interfaces / Hiroo Iwata
- Implementing Walking in Virtual Environments / Gerd Bruder, Frank Steinicke
- Stepping-Driven Locomotion Interfaces / Mary C. Whitton, Tabitha C. Peck
- Multimodal Rendering of Walking Over Virtual Grounds / Maud Marchal, Gabriel Cirio, Yon Visell, Federico Fontana, Stefania Serafin
- Part III. Applications and Interactive Behavior. Displacements in Virtual Reality for Sports Performance Analysis / Richard Kulpa, Benoit Bideau, Sébastien Brault
- Redirected Walking in Mixed Reality Training Applications / Evan A. Suma, David M. Krum, Mark Bolas
- VR-Based Assessment and Rehabilitation of Functional Mobility / Adam W. Kiefer, Christopher K. Rhea, William H. Warren
- Full Body Locomotion with Video Game Motion Controllers / Brian Williamson, Chadwick Wingrave, Joseph J. LaViola Jr.
- Interacting with Augmented Floor Surfaces / Yon Visell, Severin Smith, Jeremy R. Cooperstock.