Computer Animation and Simulation '97 [electronic resource] : Proceedings of the Eurographics Workshop in Budapest, Hungary, September 2-3, 1997 / edited by Daniel Thalmann, Michiel Panne.

The contributions to this book address the problem of synthesizing the realistic movement and behaviour of human-like characters, simulated animals, fluids, and other dynamic phenomena. The animation techniques are driven by the goals of efficiency, as required by real-time interactive animations, a...

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Bibliographic Details
Online Access: Full Text (via Springer)
Main Author: Thalmann, Daniel
Other Authors: Panne, Michiel
Format: Electronic eBook
Language:English
Published: Vienna : Springer Vienna, 1997.
Series:Eurographics (Series)
Subjects:

MARC

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520 |a The contributions to this book address the problem of synthesizing the realistic movement and behaviour of human-like characters, simulated animals, fluids, and other dynamic phenomena. The animation techniques are driven by the goals of efficiency, as required by real-time interactive animations, and quality, as demanded by animations used in feature films. This series of workshops provides a high-quality international forum for the exchange of new ideas related to the themes of character animation, simulation of dynamic natural phenomena, motion capture and analysis, physically-based modeling, behavioral animation, and visualization. 
505 0 |a 1. Human Motion Capture -- The Process of Motion Capture: Dealing with the Data -- A New Interface Paradigm for Motion Capture Based Animation Systems -- 2. Human Animation -- A Model of Human Crowd Behavior: Group Inter-Relationship and Collision Detection Analysis -- Dynamic Analysis of Human Walking -- 3. Physics-based Modeling -- Physically-based Wrinlde Simulation & Skin Rendering -- Interactive Display and Animation of B-spline Solids as Muscle Shape Primitives -- An Alternative Inter-Particle Force Model for Coupled System Flexible Body Dynamics -- 4. Natural Phenomena -- Qualitative Simulation of Convective Cloud Formation and Evolution -- Visual Model of Plant Development with Respect to Influence of Light -- A Phenomenological Model of Coastal Scenes Based on Physical Considerations -- Practical Experience in the Physical Animation and Destruction of Trees -- 5. Collision Processing -- REACT: REal-time Adaptive Collision Testing, An Interactive Vision Approach -- Collision and Self-Collision Handling in Cloth Model Dedicated to Design Garments -- Appendix: Colour Illustrations. 
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