Computer Animation and Simulation '97 [electronic resource] : Proceedings of the Eurographics Workshop in Budapest, Hungary, September 2-3, 1997 / edited by Daniel Thalmann, Michiel Panne.
The contributions to this book address the problem of synthesizing the realistic movement and behaviour of human-like characters, simulated animals, fluids, and other dynamic phenomena. The animation techniques are driven by the goals of efficiency, as required by real-time interactive animations, a...
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Format: | Electronic eBook |
Language: | English |
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Vienna :
Springer Vienna,
1997.
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Series: | Eurographics (Series)
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520 | |a The contributions to this book address the problem of synthesizing the realistic movement and behaviour of human-like characters, simulated animals, fluids, and other dynamic phenomena. The animation techniques are driven by the goals of efficiency, as required by real-time interactive animations, and quality, as demanded by animations used in feature films. This series of workshops provides a high-quality international forum for the exchange of new ideas related to the themes of character animation, simulation of dynamic natural phenomena, motion capture and analysis, physically-based modeling, behavioral animation, and visualization. | ||
505 | 0 | |a 1. Human Motion Capture -- The Process of Motion Capture: Dealing with the Data -- A New Interface Paradigm for Motion Capture Based Animation Systems -- 2. Human Animation -- A Model of Human Crowd Behavior: Group Inter-Relationship and Collision Detection Analysis -- Dynamic Analysis of Human Walking -- 3. Physics-based Modeling -- Physically-based Wrinlde Simulation & Skin Rendering -- Interactive Display and Animation of B-spline Solids as Muscle Shape Primitives -- An Alternative Inter-Particle Force Model for Coupled System Flexible Body Dynamics -- 4. Natural Phenomena -- Qualitative Simulation of Convective Cloud Formation and Evolution -- Visual Model of Plant Development with Respect to Influence of Light -- A Phenomenological Model of Coastal Scenes Based on Physical Considerations -- Practical Experience in the Physical Animation and Destruction of Trees -- 5. Collision Processing -- REACT: REal-time Adaptive Collision Testing, An Interactive Vision Approach -- Collision and Self-Collision Handling in Cloth Model Dedicated to Design Garments -- Appendix: Colour Illustrations. | |
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