Computer Animation and Simulation 2001 [electronic resource] : Proceedings of the Eurographics Workshop in Manchester, UK, September 2-3, 2001 / edited by Nadia Magnenat-Thalmann, Daniel Thalmann.

The book contains 16 papers and 1 invited talk presenting the latest research in computer animation and simulation. Special focus is given on the modelling and animation of complex phenomena. This includes the modelling of virtual creatures - from their body-parts to the control of their behaviour -...

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Bibliographic Details
Online Access: Full Text (via Springer)
Main Author: Magnenat-Thalmann, Nadia
Other Authors: Thalmann, Daniel
Format: Electronic eBook
Language:English
Published: Vienna : Springer Vienna, 2001.
Series:Eurographics (Series)
Subjects:
Table of Contents:
  • Motion Capture and Control: Markerless Motion Capture of Complex Full-Body Movement for Character Animation (Andrew J. Davison, Jonathan Deutscher, Ian D. Reid); Implementation of a 3D Virtual Drummer (Martijn Kragtwijk, Anton Nijholt, Job Zwiers)
  • Deformations for Animation: Animating with the " Multidimensional deformation tool " (Dominique Bechmann, Mehdi Elkouhen); Mixing Triangle Meshes and Implicit Surfaces in Character Animation (Antoine Leclercq, Samir Akkouche, Eric Galin)
  • Natural Phenomena: Visual Simulation of Smoke and Fire (Jos Stam); Phenomenological Simulation of Brooks (Fabrice Neyret, Nathalie Praizelin); An interactive forest (Thomas Di Giacomo, Stéphane Capo, François Faure); Meshes on Fire (Haeyoung Lee, Laehyun Kim, Mark Meyer, Mathieu Desbrun)
  • Physically-based animation: Continuous deformation energy for Dynamic Material Splines subject to finite displacements (Olivier Nocent, Yannick Remion); Deformed Distance Fields for Simulation of Non-Penetrating Flexible Bodies (Susan Fisher, Ming C. Lin); Real-Time Simulation of Deformation and Fracture of Stiff Materials (Matthias Müller, Leonard McMillan, Julie Dorsey, Robert Jagnow)
  • Hair Animation: A Simple Physics Model to Animate Human Hair Modeled in 2D Strips in Real Time (Chuan Koon Koh, Zhiyong Huang); A Layered Wisp Model for Simulating Interactions inside Long Hair (Eric Plante, Marie-Paule Cani, Pierre Poulin)
  • High Level Motion Planning: Efficient Multi-Agent Path Planning (Okan Arikan, Stephen Chenney, David A. Forsyth); Crowd simulation for interactive virtual environments and VR training systems (Branislav Ulicny, Daniel Thalmann); The Orchestration of Behaviours using Resources and Priority Levels (Fabrice Lamarche, Stéphane Donikian); Evolution and Cooperation of Virtual Entities with Classifier Systems (Cédric Sanza, Olivier Heguy, Yves Duthen)
  • Appendix: Colour Illustrations.