Games in Operations Management : IFIP TC5/WG5.7 Fourth International Workshop of the Special Interest Group on Integrated Production Management Systems and the European Group of University Teachers for Industrial Management EHTB November 26-29, 1998, Ghent, Belgium / edited by Jens O. Riis, Riitta Smeds, Rik Landeghem.

Learning has become a constant state of mind for most professionals in today's organizations. However, to become a true learning enterprise, organizations cannot stop at instilling this yearning for knowledge into their collaborators. They must also capture and formalize the common know-how of...

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Bibliographic Details
Online Access: Full Text (via Springer)
Main Author: Riis, Jens O.
Other Authors: Smeds, Riitta, Landeghem, Rik
Format: eBook
Language:English
Published: Boston, MA : Springer US, 2000.
Series:International Federation for Information Processing (Series) ; 42.
Subjects:
Table of Contents:
  • One Development of Games
  • 1 Change Agent 007
  • Licence to Simulate
  • 2 Possibilities of Multimedia in Business Process Modeling and Simulation
  • 3 From Manual to Multimedia: Development of an Enterprise Game
  • 4 Computer Games versus Experiments
  • 5 Reproducing the Management Process in an Educational Context
  • Two Games in a Manufacturing Environment
  • 6 Measuring Simulation Based Change Management in Manufacturing
  • 7 Choosing Appropriate Simulation Games in Industrial Engineering Education: 25 Years of Experience at the Centre for Industrial Management, K.U. Leuven
  • 8 Optimisation and Redesign of a Bicycle Production. An Interactive Planning Game for Team Oriented Education and Self-Training
  • 9 New Approaches for Training and Education of Engineers by Using Simulation Games
  • Three Games in a Services Environment
  • 10 Simulation Games in the Project Management Environment
  • 11 'Panic', a Computer Game for Training of Candidate Physicians Confronted with Mass Casualty Incidents
  • Four Games for Teaching Organizational Values
  • 12 The Trainability of Interpersonal Skills. Guidelines for the Business Game Trainer
  • 13 An Interactive and Experiential Game for Promoting Organizational Values
  • 14 Integrated Implementation of Virtual Teaching to Support Employee Qualification in Learning Enterprises
  • 15 Preparing Employees for the Learning Enterprise through Simulation Games
  • Five What's Next?
  • 16 Looking into the Future.