Games in Operations Management : IFIP TC5/WG5.7 Fourth International Workshop of the Special Interest Group on Integrated Production Management Systems and the European Group of University Teachers for Industrial Management EHTB November 26-29, 1998, Ghent, Belgium / edited by Jens O. Riis, Riitta Smeds, Rik Landeghem.
Learning has become a constant state of mind for most professionals in today's organizations. However, to become a true learning enterprise, organizations cannot stop at instilling this yearning for knowledge into their collaborators. They must also capture and formalize the common know-how of...
Saved in:
Online Access: |
Full Text (via Springer) |
---|---|
Main Author: | |
Other Authors: | , |
Format: | eBook |
Language: | English |
Published: |
Boston, MA :
Springer US,
2000.
|
Series: | International Federation for Information Processing (Series) ;
42. |
Subjects: |
Table of Contents:
- One Development of Games
- 1 Change Agent 007
- Licence to Simulate
- 2 Possibilities of Multimedia in Business Process Modeling and Simulation
- 3 From Manual to Multimedia: Development of an Enterprise Game
- 4 Computer Games versus Experiments
- 5 Reproducing the Management Process in an Educational Context
- Two Games in a Manufacturing Environment
- 6 Measuring Simulation Based Change Management in Manufacturing
- 7 Choosing Appropriate Simulation Games in Industrial Engineering Education: 25 Years of Experience at the Centre for Industrial Management, K.U. Leuven
- 8 Optimisation and Redesign of a Bicycle Production. An Interactive Planning Game for Team Oriented Education and Self-Training
- 9 New Approaches for Training and Education of Engineers by Using Simulation Games
- Three Games in a Services Environment
- 10 Simulation Games in the Project Management Environment
- 11 'Panic', a Computer Game for Training of Candidate Physicians Confronted with Mass Casualty Incidents
- Four Games for Teaching Organizational Values
- 12 The Trainability of Interpersonal Skills. Guidelines for the Business Game Trainer
- 13 An Interactive and Experiential Game for Promoting Organizational Values
- 14 Integrated Implementation of Virtual Teaching to Support Employee Qualification in Learning Enterprises
- 15 Preparing Employees for the Learning Enterprise through Simulation Games
- Five What's Next?
- 16 Looking into the Future.