An Exploration of the Attitude and Learning Effectiveness of Business College Students towards Game Based Learning / Chiung-Sui Chang, Ya-Ping Huang and Fei-Ling Chien.
This study aimed to explore the attitude and learning effectiveness in game based simulations from college students' perspective. The participants included 189 business college students in Taiwan. The main instrument employed in this study was McDonald's video game. Additionally, participa...
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Language: | English |
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2014.
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100 | 1 | |a Chang, Chiung-Sui. | |
245 | 1 | 3 | |a An Exploration of the Attitude and Learning Effectiveness of Business College Students towards Game Based Learning / |c Chiung-Sui Chang, Ya-Ping Huang and Fei-Ling Chien. |
264 | 1 | |a [Place of publication not identified] : |b Distributed by ERIC Clearinghouse, |c 2014. | |
300 | |a 1 online resource (5 pages) | ||
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500 | |a Availability: International Association for the Development of the Information Society. e-mail: secretariat@iadis.org; Web site: http://www.iadisportal.org. |5 ericd. | ||
500 | |a Sponsoring Agency: National Science Council (Taiwan). |5 ericd. | ||
500 | |a Abstractor: As Provided. |5 ericd. | ||
500 | |a Educational level discussed: Higher Education. | ||
500 | |a Educational level discussed: Postsecondary Education. | ||
516 | |a Text (Speeches/Meeting Papers) | ||
516 | |a Text (Reports, Research) | ||
520 | |a This study aimed to explore the attitude and learning effectiveness in game based simulations from college students' perspective. The participants included 189 business college students in Taiwan. The main instrument employed in this study was McDonald's video game. Additionally, participant selection, data collection and analysis, and results relevant to the research questions of this study are presented. [For the complete proceedings, see ED557189.] | ||
524 | |a International Association for Development of the Information Society, Paper presented at the International Conference e-Learning 2014. Multi Conference on Computer Science and Information Systems (Lisbon, Portugal, Jul 15-19, 2014). |2 ericd. | ||
650 | 0 | 7 | |a Foreign Countries. |2 ericd. |
650 | 0 | 7 | |a Business Administration Education. |2 ericd. |
650 | 0 | 7 | |a Educational Games. |2 ericd. |
650 | 0 | 7 | |a Video Games. |2 ericd. |
650 | 0 | 7 | |a Undergraduate Students. |2 ericd. |
650 | 0 | 7 | |a Academic Achievement. |2 ericd. |
650 | 0 | 7 | |a Instructional Effectiveness. |2 ericd. |
650 | 0 | 7 | |a Student Attitudes. |2 ericd. |
650 | 0 | 7 | |a Pretests Posttests. |2 ericd. |
700 | 1 | |a Huang, Ya-Ping, |e author. | |
700 | 1 | |a Chien, Fei-Ling, |e author. | |
856 | 4 | 0 | |u http://files.eric.ed.gov/fulltext/ED557261.pdf |z Full Text (via ERIC) |
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