Mobile technology for children [electronic resource] : designing for interaction and learning / edited by Allison Druin.

Children are one of the largest new user groups of mobile technology -- from phones to micro-laptops to electronic toys. These products are both lauded and criticized, especially when it comes to their role in education and learning. The need has never been greater to understand how these technologi...

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Bibliographic Details
Online Access: Full Text (via ScienceDirect)
Other Authors: Druin, Allison, 1963-
Format: Electronic eBook
Language:English
Published: Amsterdam ; Boston : Morgan Kaufmann Publishers/Elsevier, ©2009.
Series:Morgan Kaufmann series in interactive technologies.
Subjects:

MARC

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245 0 0 |a Mobile technology for children  |h [electronic resource] :  |b designing for interaction and learning /  |c edited by Allison Druin. 
260 |a Amsterdam ;  |a Boston :  |b Morgan Kaufmann Publishers/Elsevier,  |c ©2009. 
300 |a 1 online resource (xxxv, 353 pages, 8 unnumbered pages of plates) :  |b illustrations (some color) 
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490 1 |a The Morgan Kaufmann series in interactive technologies. 
505 0 |a Table of Contents: -- Foreword: Water Jugs and Ringtones: Jason Bellone -- Introduction: Defining Mobile Technologies, Children and Learning: Allison Druin -- Section 1- The Landscape -- Chapter 1: How Mobile Technologies Are Changing the Way Children Learn: Yvonne Rogers, Sara Price -- Chapter 2: Harnessing the Potential of Mobile Technologies for Children and Learning: Carly Shuler, Dixie Ching, Armanda Lewis, Michael H. Levine, Joan Ganz Cooney Center at Sesame Workshop -- Chapter 3: Pocket Rockets: The Past, Present and Future of Children's Portable Computing: Warren Buckleitner -- Chapter 4: Social Impacts of Mobile Technologies for Children: Keystone or Invasive Species?: Christopher Hoadley -- Chapter 5: A Disruption is Coming: A Primer for Educators on the Mobile Technology Revolution: Elliot Soloway -- Section 2- Designing Mobile Technologies -- Chapter 6: Mobile Interaction Design Matters: Matt Jones -- Chapter 7: A Child's Mobile Digital Library: Collaboration, Community, and Change: Jerry Fails, Allison Druin, Ben Bederson, Ann Weeks, Anne Rose -- Chapter 8: Adding Space and Senses to Mobile World Exploration: Maria Joao Silva, Cristina, Azevedo Gomes, Bruno Pestana, Joao Correia Lopes, Maria Jose Marcelino, Cristina Gouveia, Alexandra Fonseca -- Chapter 9: LeapFrog Learning Design: Playful Approaches to Literacy, from LeapPad to the Tag Reading System: Jim Gray, Jennae Bulat, Carolyn Jaynes, Leap Frog, and Anne Cunningham -- Chapter 10: Designing the Intel-Powered Classmate PC: Ramon Morales -- Section 3- Learning and Use -- Chapter 11: Early OLPC Experiences in a Rural Uruguayan School: Juan Pablo Hourcade, Daiana Beitler, Fernando Cormenzana, Pablo Flores -- Chapter 12: It's Mine;: Kids Carrying Their Culture Wherever They Go: Lisa Guernsey -- Chapter 13: Mobile Technologies in Support of Young Children's Learning: Glenda Revelle -- Chapter 14: Mobile Technologies for Parent-Child Relationships: Svetlana Yarosh, Hilary Davis, Paulina Modlitba Soderlund, Mikael Skov, Frank Vetere -- Chapter 15: Using Mobile Technology to Unite (for) Children: Christopher Fabian and Erica Kochi -- Chapter 16: Designing the Future: Janet Read and Allison Druin. 
504 |a Includes bibliographical references and index. 
520 |a Children are one of the largest new user groups of mobile technology -- from phones to micro-laptops to electronic toys. These products are both lauded and criticized, especially when it comes to their role in education and learning. The need has never been greater to understand how these technologies are being designed and to evaluate their impact worldwide. Mobile Technology for Children brings together contributions from leaders in industry, non-profit organizations, and academia to offer practical solutions for the design and the future of mobile technology for children. *First book to present a multitude of voices on the design, technology, and impact of mobile devices for children and learning *Features contributions from leading academics, designers, and policy makers from nine countries, whose affiliations include Sesame Workshop, LeapFrog Enterprises, Intel, the United Nations, and UNICEF *Each contribution and case study is followed by a best practice overview to help readers consider their own research and design and for a quick reference. 
546 |a English. 
588 0 |a Print version record. 
650 0 |a Mobile communication systems  |x Design. 
650 0 |a Mobile computing.  |0 http://id.loc.gov/authorities/subjects/sh95004596. 
650 0 |a Mobile communication systems in education.  |0 http://id.loc.gov/authorities/subjects/sh2004144625. 
650 0 |a Computers and children.  |0 http://id.loc.gov/authorities/subjects/sh85029571. 
650 0 |a Human-computer interaction.  |0 http://id.loc.gov/authorities/subjects/sh88003229. 
650 0 |a Instructional systems  |x Design.  |0 http://id.loc.gov/authorities/subjects/sh85066762. 
650 0 |a User-centered system design.  |0 http://id.loc.gov/authorities/subjects/sh2006002024. 
650 7 |a Computers and children.  |2 fast  |0 (OCoLC)fst00872886. 
650 7 |a Human-computer interaction.  |2 fast  |0 (OCoLC)fst00963494. 
650 7 |a Instructional systems  |x Design.  |2 fast  |0 (OCoLC)fst00974357. 
650 7 |a Mobile communication systems  |x Design.  |2 fast  |0 (OCoLC)fst01024209. 
650 7 |a Mobile communication systems in education.  |2 fast  |0 (OCoLC)fst01736419. 
650 7 |a Mobile computing.  |2 fast  |0 (OCoLC)fst01024221. 
650 7 |a User-centered system design.  |2 fast  |0 (OCoLC)fst01740021. 
700 1 |a Druin, Allison,  |d 1963-  |0 http://id.loc.gov/authorities/names/n95079126  |1 http://isni.org/isni/0000000083956390. 
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