Game programming all in one / Jonathan S. Harbour.
This book gives aspiring game programmers the skills that are needed to create professional-quality games. Using the cross-platform Allegro game library, you'll learn how to write complete games that will run on almost any operating system.--[book cover]
Saved in:
Online Access: |
Full Text (via ProQuest) |
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Main Author: | |
Format: | eBook |
Language: | English |
Published: |
Boston, Mass. :
Thomson Course Technology,
©2007.
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Edition: | 3rd ed. |
Subjects: |
MARC
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100 | 1 | |a Harbour, Jonathan S. | |
245 | 1 | 0 | |a Game programming all in one / |c Jonathan S. Harbour. |
250 | |a 3rd ed. | ||
260 | |a Boston, Mass. : |b Thomson Course Technology, |c ©2007. | ||
300 | |a 1 online resource (803 pages) : |b illustrations. | ||
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505 | 0 | |a pt. 1. Cross-platform game programming with the Allegro Game Library -- pt. 2. Sprite programming -- pt. 3. Scrolling backgrounds -- pt. 4. Taking it to the next level -- pt. 5. Appendices. | |
500 | |a Includes index. | ||
504 | |a Includes bibliographical references (pages 769-776) and index. | ||
520 | |a This book gives aspiring game programmers the skills that are needed to create professional-quality games. Using the cross-platform Allegro game library, you'll learn how to write complete games that will run on almost any operating system.--[book cover] | ||
588 | 0 | |a Print version record. | |
650 | 0 | |a Video games |x Programming. | |
650 | 7 | |a Computer games |x Programming. |2 fast |0 (OCoLC)fst00872114. | |
776 | 0 | 8 | |i Print version: |a Harbour, Jonathan S. |t Game programming all in one. |b 3rd ed. |d Boston, Mass. : Thomson Course Technology, ©2007 |w (DLC) 2006927128. |
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