Computer games as educational and management tools : uses and approaches / Maria Manuela Cruz-Cunha, Vitor Hugo Carvalho, and Paula Cristina Almeida Tavares, editors.

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Bibliographic Details
Online Access: Full Text (via ProQuest)
Corporate Author: IGI Global
Other Authors: Cruz-Cunha, Maria Manuela, 1964-, Carvalho, Vitor Hugo, 1979-, Tavares, Paula Cristina Almeida, 1973-
Format: eBook
Language:English
Published: Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), ©2011.
Subjects:
Table of Contents:
  • 1. Games development for pedagogical and educational purposes / Vitor Carvalho, Celina Pinto Leão, Celina Pinto, Filomena Soares and Maria Manuela Cruz-Cunha
  • 2. Multi-vocality and post-processualism as methodological assets of the 'collaboration game' / C. Karagiannidis, S. Efraimidou and A. Koumpis
  • 3. Human and virtual beings as equal collaborative partners in computer games / Daniel I. Thomas and Ljubo B. Vlacic
  • 4. Computer games and libraries / Helena Coelho
  • 5. Games and simulations in distance learning: the AIDLET model / José Bidarra, Meagan Rothschild and Kurt Squire
  • 6. The educational value of digital games: possibilities and limitations of the use of digital games as educational tools (the Spore case) / Ana Castro Correia and Lia Raquel Oliveira
  • 7. The pedagogical potential of MMOG: an exploratory study including four games and their players / Tiago Gomes and Ana A. Carvalho
  • 8. Browser-native games that use real-world XML data / Jonathan Chetwynd
  • 9. A multi-disciplinary approach to designing business management games / Pedro Campos
  • 10. Creating computer games for class instruction / Chien Yu and Anthony Olinzock
  • 11. RACEM game for PC for use as rehabilitation therapy for children with psychomotor disability and results of its application / Brenda Flores Muro and Eduardo César Contreras Delgado
  • 12. When control education is the name of the game / António Pessoa de Magalhães, Bernard Riera and Bruno Vigário
  • 13. Affective educational games and the evolving teaching experience / Karla Muñoz [and others]
  • 14. Business simulators for business education and research: SIMBA experience / Fernando Borrajo [and others]
  • 15. Educational games / Gyula Mester, Piroska Stanic Molcer and Vlado Delic
  • 16. Evaluation of simulation games for teaching production (engineering) / Johann C.K.H. Riedel and Jannicke Baalsrud Hauge
  • 17. Can computer games motivate and sustain learning? / Mabel C.P.O. Okojie.