Computer games as educational and management tools : uses and approaches / Maria Manuela Cruz-Cunha, Vitor Hugo Carvalho, and Paula Cristina Almeida Tavares, editors.
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Format: | eBook |
Language: | English |
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Hershey, Pa. :
IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),
©2011.
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Table of Contents:
- 1. Games development for pedagogical and educational purposes / Vitor Carvalho, Celina Pinto Leão, Celina Pinto, Filomena Soares and Maria Manuela Cruz-Cunha
- 2. Multi-vocality and post-processualism as methodological assets of the 'collaboration game' / C. Karagiannidis, S. Efraimidou and A. Koumpis
- 3. Human and virtual beings as equal collaborative partners in computer games / Daniel I. Thomas and Ljubo B. Vlacic
- 4. Computer games and libraries / Helena Coelho
- 5. Games and simulations in distance learning: the AIDLET model / José Bidarra, Meagan Rothschild and Kurt Squire
- 6. The educational value of digital games: possibilities and limitations of the use of digital games as educational tools (the Spore case) / Ana Castro Correia and Lia Raquel Oliveira
- 7. The pedagogical potential of MMOG: an exploratory study including four games and their players / Tiago Gomes and Ana A. Carvalho
- 8. Browser-native games that use real-world XML data / Jonathan Chetwynd
- 9. A multi-disciplinary approach to designing business management games / Pedro Campos
- 10. Creating computer games for class instruction / Chien Yu and Anthony Olinzock
- 11. RACEM game for PC for use as rehabilitation therapy for children with psychomotor disability and results of its application / Brenda Flores Muro and Eduardo César Contreras Delgado
- 12. When control education is the name of the game / António Pessoa de Magalhães, Bernard Riera and Bruno Vigário
- 13. Affective educational games and the evolving teaching experience / Karla Muñoz [and others]
- 14. Business simulators for business education and research: SIMBA experience / Fernando Borrajo [and others]
- 15. Educational games / Gyula Mester, Piroska Stanic Molcer and Vlado Delic
- 16. Evaluation of simulation games for teaching production (engineering) / Johann C.K.H. Riedel and Jannicke Baalsrud Hauge
- 17. Can computer games motivate and sustain learning? / Mabel C.P.O. Okojie.