|
|
|
|
LEADER |
00000cam a2200000 i 4500 |
001 |
b9691407 |
003 |
CoU |
006 |
m o d |
007 |
cr ||||||||||| |
008 |
111012s2012 nyua ob 001 0 eng |
005 |
20230818020701.1 |
010 |
|
|
|a 2020676786
|
019 |
|
|
|a 830627706
|a 961569679
|a 962680821
|a 988515579
|a 991925072
|a 1004527757
|a 1037921230
|a 1038664191
|a 1045518063
|a 1049580230
|a 1055405163
|a 1058092819
|a 1065705588
|a 1081275729
|a 1083551110
|a 1153544033
|
020 |
|
|
|a 9781614702658
|q ebook
|
020 |
|
|
|a 1614702659
|
020 |
|
|
|z 1614702462
|q hardcover
|
020 |
|
|
|z 9781614702467
|q hardcover
|
024 |
8 |
|
|a 99948769079
|
035 |
|
|
|a (OCoLC)ebqac1162031586
|
035 |
|
|
|a (OCoLC)1162031586
|z (OCoLC)830627706
|z (OCoLC)961569679
|z (OCoLC)962680821
|z (OCoLC)988515579
|z (OCoLC)991925072
|z (OCoLC)1004527757
|z (OCoLC)1037921230
|z (OCoLC)1038664191
|z (OCoLC)1045518063
|z (OCoLC)1049580230
|z (OCoLC)1055405163
|z (OCoLC)1058092819
|z (OCoLC)1065705588
|z (OCoLC)1081275729
|z (OCoLC)1083551110
|z (OCoLC)1153544033
|
037 |
|
|
|a ebqac3019784
|
040 |
|
|
|a DLC
|b eng
|e rda
|c DLC
|d VLY
|d OCLCO
|d OCLCF
|d OCLCO
|d YDXCP
|d N$T
|d E7B
|d EBLCP
|d DEBSZ
|d AZK
|d MERUC
|d AGLDB
|d MOR
|d PIFAG
|d ZCU
|d U3W
|d STF
|d WRM
|d VTS
|d NRAMU
|d ICG
|d INT
|d VT2
|d WYU
|d AU@
|d A6Q
|d DKC
|d UKCRE
|
049 |
|
|
|a GWRE
|
050 |
0 |
0 |
|a QA76.9.C65
|
245 |
0 |
0 |
|a Virtual reality /
|c Nada Bates-Brkljac, editor.
|
264 |
|
1 |
|a New York :
|b Nova Science Publishers,
|c [2012]
|
300 |
|
|
|a 1 online resource.
|
336 |
|
|
|a text
|b txt
|2 rdacontent.
|
337 |
|
|
|a computer
|b c
|2 rdamedia.
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier.
|
347 |
|
|
|a data file
|2 rda.
|
490 |
1 |
|
|a Computer science, technology and applications.
|
504 |
|
|
|a Includes bibliographical references and index.
|
505 |
0 |
|
|a Intro -- VIRTUAL REALITY -- VIRTUAL REALITY -- CONTENTS -- PREFACE -- Chapter 1 SECOND LIFE AS EDUCATIONAL SPACE FOR THE SIMULATION OF ENTERPRISES' START UP AND FOR MANAGERIAL CULTURE DEVELOPMENT -- ABSTRACT -- 1. INTRODUCTION -- 2. THEORETICAL BACKGROUND ON SECOND LIFE AS EDUCATIONAL SPACE -- 3. THE METHODOLOGICAL FRAMEWORK -- 4. THE ENTERPRISE SIMULATION METHODOLOGY APPLIED IN BOLOGNA UNIVERSITY LABORATORY -- 5. THE ENTERPRISE SIMULATION IN REAL ENVIRONMENT: THE CASE KK PERSONAL ROBE -- 6. THE ENTERPRISE SIMULATION IN SECOND LIFE: THE CASE NEW FASHION PERSPECTIVES -- 7. THE RESEARCH RESULTS -- CONCLUSION -- REFERENCES -- Chapter 2 AN INTUITIVE 3D INTERFACE INFRASTRUCTURE FOR VIRTUAL REALITY APPLICATIONS -- ABSTRACT -- 1. INTRODUCTION -- 1.1. The Virtual Reality Application Interfaces -- 1.2. The Current Trend of Interface Development -- 1.2.1. The 2D Multi-Touch Technology -- 1.2.2. Body Motion Control in Gaming Industry -- 1.3. The CAVE System and Intuitive Interface -- 1.3.1. The CAVE System -- 1.3.2. Major Challenges -- 2. LITERATURE REVIEW -- 2.1. Device-Based Interfaces -- 2.1.1. 3D mouse -- 2.1.2. Traditional Generic Devices -- 2.1.3. Customized Devices -- 2.1.4. Data-Gloves -- 2.2. Gesture-Based Interfaces -- 2.2.1. Visual Recognition -- 2.2.2. Marker System -- 2.3. Biological Tracking Systems -- 3. DESIGN AND IMPLEMENTATION -- 3.1. Control Model Design -- 3.1.1. From 2D Multi-Touch to 3D Hand Input -- 3.1.2. From 3D Hand Input to Intelligent Interface -- 3.2. Hardware Implementation -- 3.2.1. IR Motion Capture System -- 3.2.2. The imseCAVE -- 3.2.3. Calibration of IR Motion Tracking System in Imsecave -- 3.2.4. Hand-Input Model Implementation -- 3.2.5. Implementation of a Hand Tracking Framework in Virtools -- 3.3. Limitations of the Tracking System.
|
505 |
8 |
|
|a 4. CASE STUDY -- A CAVE-BASED VR FORKLIFT TRUCK SIMULATION SYSTEM FOR SAFETY ENHANCEMENT -- 4.1. Background -- 4.2. Enhanced Head Tracking -- 4.3. Intuitive Menu Operation -- 4.4. Implementation Results -- CONCLUSION AND FUTURE WORK -- REFERENCE -- Chapter 3 REVERSE ENGINEERING TOOLS IN AUGMENTED REALITY TO SUPPORT ACQUISITION, PROCESSING AND INTERACTIVE STUDY OF CULTURAL AND ARCHAEOLOGICAL HERITAGE -- ABSTRACT -- 1. INTRODUCTION -- 2. HARDWARE AND SOFTWARE SETUP -- 2.1. Collimation between Measurement and Visualization -- 3. INTERACTIVE STUDY OF REAL OBJECTS -- 3.1. Brief Recalls on Curves and Surfaces Representation -- 3.2. Acquisition of Curves and Surfaces of Archeological Fragment -- 3.3. Geometrical Analysis of Fragments -- 3.3.1. Study of Revolved Surfaces -- 3.3.2. Matching of Profiles -- 3.3.3. Profile Recognition and DatabaseComparison -- 4. INTERACTIVE MANIPULATION OF VIRTUALOBJECTS -- 4.1. Adding Virtual Entities -- 4.2. Scaling and Magnifying Virtual Objects -- 4.3. Interactive Live Sectioning of Virtual Objects -- 4.4. Free Moving and Rotating of Virtual Objects -- 4.5. Functional Constraints and Moving Partially Constrained Objects -- CONCLUSION -- REFERENCES -- Chapter 4 PRESENCE IN VIRTUAL REALITY: IMPORTANCE AND METHODS TO INCREASE IT -- ABSTRACT -- PRESENCE -- IMPORTANCE OF PRESENCE -- FACTORS INFLUENCING PRESENCE -- User Variables -- Level of Anxiety -- Sensory Processing -- Interaction Variables -- Degree of Relevance/Meaning -- SUMMARY -- REFERENCES -- Chapter 5 VIRTUAL REALITY IN TEXTILE FIELD -- ABSTRACT -- INTRODUCTION -- VIRTUAL REALITY -- BASIC OF TEXTILES -- Simple Theory -- Fabrics Classification -- Real Textiles -- APPLICATION OF VIRTUAL REALITY IN TEXTILES -- Realized Systems -- Simple Application -- Commercial Systems -- TEXTILE COMPOSITES -- Composite Volume Structure -- Voids in Composite -- CONCLUSION.
|
505 |
8 |
|
|a ACKNOWLEDGEMENT -- REFERENCES -- Chapter 6 VIRTUAL REALITY AS A TOOL FOR MACHINING-PROCESSES SIMULATION AND EVALUATION -- ABSTRACT -- 1. INTRODUCTION -- 2. VIRTUAL ENVIRONMENT SYSTEMS FOR MACHINING PROCESSES SIMULATION -- 3. METHODOLOGY FOR THE DEVELOPMENT OF A VIRTUAL ENVIRONMENT FOR 3 AXIS MILLING PROCESS SIMULATION -- 3.1. Cutter Path Determination -- 3.2. Three Dimensional Geometrical Models -- 3.3. Workpiece Material Removal Simulation -- 3.4. Quantitative Data Parameters Determination in Machining Processes -- 4. THE PROPOSED VIRTUAL MACHINING PROCESS SIMULATION SYSTEM -- 5. VERIFICATION OF THE DEVELOPED MODEL FOR MACHINING PROCESSES QUANTITATIVE DATA CALCULATION -- CONCLUSIONS -- ACKNOWLEDGMENT -- REFERENCES -- Chapter 7 VIRTUAL REALITY AS A TOOL TO IMPROVE THE QUALITY OF LIFE OF PEOPLE WITH AUTISM AND LEARNING DIFFICULTIES -- ABSTRACT -- INTRODUCTION -- AUTISM AND LEARNING DIFFICULTIES -- BACKGROUND -- ADVANTAGES OF VR TOOLS FOR PEOPLE WITH AUTISM AND LEARNING DIFFICULTIES -- Environment Understanding -- From Literality to Symbolism -- Social Abilities -- DESCRIPTION OF VIRTUAL REALITY APPLICATIONS -- Virtual Supermarket -- Virtual School -- DEVELOPMENT -- EXPERIMENTAL ASSESSMENT -- SOME RESULTS -- CONCLUSION -- ACKNOWLEDGMENTS -- REFERENCES -- INDEX -- Blank Page.
|
546 |
|
|
|a English.
|
588 |
|
|
|a Description based on print version record.
|
650 |
|
0 |
|a Computer simulation.
|
650 |
|
0 |
|a Virtual reality.
|
650 |
|
7 |
|a Computer simulation.
|2 fast
|0 (OCoLC)fst00872518.
|
650 |
|
7 |
|a Virtual reality.
|2 fast
|0 (OCoLC)fst01167688.
|
700 |
1 |
|
|a Bates-Brkljac, Nada.
|
776 |
0 |
8 |
|i Print version:
|t Virtual reality
|d New York : Nova Science Publishers, c2012.
|z 9781614702467 (hardcover)
|w (DLC) 2011039223.
|
856 |
4 |
0 |
|u https://ebookcentral.proquest.com/lib/ucb/detail.action?docID=3019784
|z Full Text (via ProQuest)
|
830 |
|
0 |
|a Computer science, technology and applications.
|
907 |
|
|
|a .b96914075
|b 08-17-20
|c 10-03-17
|
915 |
|
|
|a -
|
998 |
|
|
|a web
|b - -
|c f
|d b
|e z
|f eng
|g nyu
|h 0
|i 2
|
956 |
|
|
|a Ebook Central Academic Complete
|
956 |
|
|
|b Ebook Central Academic Complete
|
999 |
f |
f |
|i 2a4e4968-62b5-59eb-9f3a-4740fafa96c7
|s 5a6412ff-08a0-5475-9299-d912bff457d7
|
952 |
f |
f |
|p Can circulate
|a University of Colorado Boulder
|b Online
|c Online
|d Online
|e QA76.9.C65
|h Library of Congress classification
|i web
|n 1
|