The black art of multiplatform game programming / Jazon Yamamoto ; foreword by André Lamothe.
The black art of multiplatform game programming covers all the skills necessary to create amazing games. It will take you all the way from pixel plotting to full-blown game development. Written with beginners in mind, this book assumes no prior knowledge of game programming--anyone can learn how to...
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Format: | eBook |
Language: | English |
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Australia :
Cengage Learning, Professional, Technical, Reference,
[2015]
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MARC
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245 | 1 | 4 | |a The black art of multiplatform game programming / |c Jazon Yamamoto ; foreword by André Lamothe. |
264 | 1 | |a Australia : |b Cengage Learning, Professional, Technical, Reference, |c [2015] | |
264 | 4 | |c ©2015. | |
300 | |a 1 online resource (xxii, 338 pages) : |b illustrations. | ||
336 | |a text |b txt |2 rdacontent. | ||
337 | |a computer |b c |2 rdamedia. | ||
338 | |a online resource |b cr |2 rdacarrier. | ||
500 | |a "A comprehensive guide to Windows and Linux game development with SDL"--Cover. | ||
500 | |a "Cengage Learning PTR." | ||
500 | |a Includes index. | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Setting up your workstation -- Entering the digital domain -- Tapping into the world of graphics -- Interacting with the matrix -- Blasting music and sound effects -- Your first playable video game -- Rethinking the paddle game -- Designing a game engine -- Crafting levels with tile maps -- Forging worlds with scene management -- Inside the mass production zone with factories and scripts -- The final frontier -- SDL 2.0 and the future. | |
520 | |a The black art of multiplatform game programming covers all the skills necessary to create amazing games. It will take you all the way from pixel plotting to full-blown game development. Written with beginners in mind, this book assumes no prior knowledge of game programming--anyone can learn how to program exciting video games using this book. Inside you'll find an introduction to game development on multiple platforms using SDL, extensive coverage of coding techniques used by programming gurus, a complete guide to game engine design and implementation, a modern approach to software architecture, and advanced programming procedures and optimizations. Downloadable files include all the source code used in this book, video tutorials for each chapter, standard tools used for game development, and the SDL standard development library. | ||
588 | 0 | |a Print version record. | |
650 | 0 | |a Video games |x Programming. | |
650 | 0 | |a Video games |x Programming. |0 http://id.loc.gov/authorities/subjects/sh95003476. | |
650 | 0 | |a Computer graphics. |0 http://id.loc.gov/authorities/subjects/sh85029500. | |
700 | 1 | |a LaMothe, André, |e writer of foreword. |0 http://id.loc.gov/authorities/names/n95002493 |1 http://isni.org/isni/0000000036028452. | |
776 | 0 | 8 | |i Print version: |t Black Art of Multiplatform Game Programming. |d Cengage Learning Ptr 2014 |z 9781305110380 |w (OCoLC)868037933. |
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