Serious play : literacy, learning, and digital games / edited by Catherine Beavis, Michael Dezuanni, and Joanne O'Mara.
Serious Play in a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original research project, the book explores digital games' capacity to engage and challenge, present complex representations and...
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Other Authors: | , , |
Format: | eBook |
Language: | English |
Published: |
New York :
Routledge,
2017.
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Series: | Digital games and learning.
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Subjects: |
Table of Contents:
- Serious play : literacy, learning, and digital games / Catherine Beavis
- "A game isn't a game without interaction" : students' thoughts about the use of digital games in school / Catherine Beavis, Roberta Thompson, and Sandy Muspratt
- Impassioned learning and Minecraft / Michael Dezuanni and Joanne O'Mara
- Negotiating pedagogical transformation and identity performance through gameplay in Statecraft X / Roberta Thompson, Catherine Beavis, and Jason Zagami
- Curating the curriculum with digital games / Michael Dezuanni and Jason Zagami
- The non-gamer teacher, the quiz & pop teacher, and the Kinect teacher / Sarah Prestridge
- Narratives come to life through coding : digital game-making as language and literacy curriculum / Joanne O'Mara
- Mining the Cli-Fi world : renegotiating the curriculum using Minecraft / Joanne O'Mara and Kynan Robinson
- Games as text and games as action : English, literacy and digital games / Catherine Beavis, Sarah Prestridge, and Joanne O'Mara
- Material and discursive learning with Minecraft and Lego / Michael Dezuanni
- Serious outcomes from serious play : teachers' beliefs about assessment of games based learning in schools / Leonie Rowan and Catherine Beavis
- Playing, making and analysing games : cases of assessment and serious play / Leonie Rowan
- Quests, achievements and experience points : opportunities to level up through school-based serious play / Leonie Rowan and Sarah Prestridge.